Summary: Many people will tell you that Asura's Wrath is unlike anything you've seen before, which is interesting because its components can all be compared to things we've seen for years. Elements of Dragon's Lair , Heavy Rain , God of War and even Space Invaders make up this Frankenstein's monster, with a sampling of every major anime to give the story that familiar flavor.
Excerpt: Let’s just say this upfront: Unless you skip almost every story beat, you will watch Asura’s Wrath more than you play it. Even then, then experience lasts around half a dozen hours. It’s also the kind of crazy that only a Japanese anime-inspired product can be. With those statements alone, you may already know whether or not you want to stay away from Asura’s Wrath.
Pros: Crazy, over the top action, Good story, Plenty of style
Cons: Lack of interactivity, Short length, Some degree of repetition
Excerpt: Asura's Wrath has to be the most one of the most interesting games I've ever had the privilege to play. When I first received the game and looked at the front and back of the box to get an idea about it, my first impression was: Wow! This title certainly grabbed my attention, as one of those games I would love because of the high octane action that I believed would go on.
Conclusion: Don't get me wrong: I loved my time with Asura's Wrath . I want to see the game succeed and get more support. I just wish there was more bang for the buck and that the ending wasn't obviously setting up for a sequel by leaving so many loose ends.
Excerpt: It’s safe to say that Asura’s Wrath is well worth experiencing if you’re willing to embrace the ridiculous nature of it. The best moments are the ones in which you’re not in direct control, and it suffers when those moments end. With a sharper, less repetitive combat system and more focus on the boss encounters, Asura’s Wrath would have been a real winner.
Summary: When it boils down to it, Asura’s Wrath is a lot of wasted potential. In truth, it is saved from pure ridicule thanks to a few strong points. The story suffers from a poor main character and bad dialogue. The gameplay is weak across the board, while the constant QTEs don’t engage the player in a meaningful way. These two elements create a boring game with little to offer. The strong points include the presentation, the originality, and the replayability.
Excerpt: Rarely in games do you experience such a dramatic turnaround. A couple of levels, or episodes as they're known, into Capcom and CyberConnect2's Asura's Wrath, and things are not looking good at all. "What is this nonsense?" I uttered to myself with a look of contempt and mild disgust on my face. Cutscenes, QTEs and some on-rails shooting, with endless talking about absolutely nothing and a gameplay-to-bollocks ratio of approximately 1:infinity.
Excerpt: The first thought that came to mind after the opening cutscene of Asura’s Wrath was my affinity for “Dragon Ball Z” as a child. I’d glue myself to the television in the hopes of seeing epic battles and colossal explosions – characterization and plot development were of no importance to me. My preferences have changed since then and I’m no longer bound by the short attention span of my youth.
Pros: No shortage of action-packed moments, Incredibly stylistic game, Ludicrous story is oddly appealing
Cons: Numerous QTEs may be off-putting to some, Too much button mashing during small-scale battles
Excerpt: AsuraÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s Wrath is an interesting game. It was hard for me to review it because I was conflicted. While I love a good story in a video game, this one never really sucked me in. AsuraÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s Wrath...
Pros: + Good narrative, + Simplistic combat, + Awesome soundtrack
Cons: Lack of emotion, Stale gameplay, Might not appeal to all, with the majority of game being story driven