Reviews and Problems with Assassin's Creed: Revelations
Showing 1-10 of 16
AVOID THIS GAME!
Staples201 , GameStop
2 April 2013
Summary: Many will disagree, but this game is not worth buying because of its outdated graphics and framerate drops down dramatically in fights, one instance when I was swimming near a city the framerate went down quickly. The camera is a little awkward as it seems like it rotates, and problems during budging close to a building. Story is awkward and uninteresting even for a prequel.
Summary: With all the hype about this game, it certainly did not live up to its expectations. Sure it resolved a lot of questions and problems, it is much to short to be called a great game. Assassins Creed Brotherhood was a much better game. I cant find that many changes except for the hook-blade. I was very disappointed in the quite small map. Fun, but the lasting appeal is zero. The only reason to buy this game is if you haven't played SKYRIM yet.
Summary: Seriously, it's short, it's bland, and it's dull. They MASSIVELY downscaled the map and gameplay, and you can blitz this in a weekend, if you can bring yourself to do so. I loved the other games and this was a slug...
Excerpt: "Revelations compared to it's predecessors is not very good. You would obviously expect a spectacular ending for the infamous Ezio Auditore Da Firenze and it's quite an interesting one but playing through the game, this does not matter. The reason being is because of the story that leads to this ending. Ezio travels to Constantinople to find the 5 keys to the hidden library in Masyaf. That's it.... Throughout this game the only task you have is to ...
Summary: Well what can I say... I rated the previous 3 AC games as 5 stars. This one though didn't do it for me: 1- The city doesn't feel right, the decor is not very appropriate, the characters are a bit too bubbly :S 2- the hook was an OK addition (Very similar to the long jump in previous games), but the bomb making!!! what were they thinking, I ended up never using bombs unless I really had to, which meant skipping on some 100% syncs etc.