Reviews and Problems with Assassin's Creed: Revelations
Showing 1-10 of 94
Assassin's Creed: Revelations
2 September 2013
Summary: Ezio, Ezio, wherefore art thou Ezio? After the sprawling adventures of the young Italian in Assassin's Creed II and the slightly less grand adventure chasing the Borgias in Assassin's Creed: Brotherhood , we can finally say goodbye to the now grizzled and milked-for-all-his-worth Renaissance-era Adonis.
Excerpt: Before I write anything else, let me just note that you probably shouldn’t play Assassin’s Creed: Revelations unless you have first played through at least Assassin’s Creed II and Assassin’s Creed: Brotherhood . If you have also played the first Assassin’s Creed (which is also included on the disc if you pick up the PlayStation 3 edition), that’s even better.
Excerpt: Assassins Creed: Revelations is an aspirational game. Tasked with tying up three separate storylines each with their own era and leading character, only a handful of game studios could have pulled it off. Thankfully, Ubisoft is one of these studios- no matter what storytelling challenge they set themselves, they always seem to overcome it. If only by hurling every possible idea they have at it until it crumbles into submission.
Excerpt: Ezio's back and this time he's a silver fox, scarred and somewhat wearied by years of rooftop antics. Unfortunately, with Revelations, the Assassin's Creed series also seems to be showing some signs of age and it's the player who may begin to weary of the whole affair. The latest in Ezio's adventures takes us to Turkey and the sprawling hubbub of Constantinople.
Excerpt: The Animus is gaming's greatest get-out clause. Invisible walls, erratic NPC behaviour, narrative inconsistencies and technical snafus can all be explained away by the fact that you're merely experiencing a (mostly) sophisticated virtual reality simulation. If guards are attacking you despite your notoriety being zero, well, that's just a bit of dodgy Animus programming. And if Niccoló Polo is refusing to follow you because he's busy hovering above a rock?
Summary: Assassin’s Creed Revelations is a definite step up from Brotherhood, and fans of the series will likely eat it up like birthday cake. It does have some issues though. The old problems have yet to be resolved, the Tower Defense game is a chore, and it is the easiest game in the series yet. Still, the game is solid overall and worth playing for anyone looking for a time sink or a solid action adventure game.
Conclusion: We really have been spoilt this year. With the release of Revelations, Ubisoft have finally turned their initial concept into a truly unmissable game. Pulling the narrative together alongside some vital gameplay additions, this is the best, most complete Assassin's Creed title to date. In the space of four years, the series has turned it's infantile expectation into a showing of maturity and extreme class.
Excerpt: The final chapters of the stories of Ezio and Altair draw to a close in this monumental adventure that promises more looting, shooting and recruiting than ever before. The fourth iteration of the Assassins Creed series, dubbed Revelations, brings you closer to the action and the characters with refined controls, breath-taking environments and an epic story to tie up the loose ends left by the previous titles.
Summary: Overall, Assassin's Creed: Revelations is still wildly entertaining, despite the gameplay being for the most part a fairly predictable affair.
Pros: Refined control scheme makes this the most fluid, free-running Ezio, Combat is enjoyable and satisfying, More choice than any previous AC game, with more ways to move around and more variety in combat
Cons: The storyline isn't easy to follow, Desmond sections and tower-defence mini-game add little excitement
Excerpt: Like any experienced member of the Assassin Order, Assassin’s Creed has only become better with each iteration, while building new features into its already steadfast framework. Revelations delivers on the later in its most aggressive fashion yet, but some additions don’t mesh as well as others, and it hold the game back from taking a giant leap forward like some of its predecessors.