Reviews and Problems with Assassin's Creed: Brotherhood
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Assassin’s Creed Brotherhood
31 May 2011
Excerpt: The Assassin’s Creed franchise has come a long way in its three years. While the first game was a tremendous commercial success for developer and publisher Ubisoft, it met with a mixed critical reception and it wasn’t until the second main instalment two years later that the series really hit its stride and fulfilled the tremendous potential the first instalment had only ever hinted at.
Assassin's Creed Brotherhood - The Da Vinci Disappearance
18 March 2011
Conclusion: The Da Vinci Disappearance is more charming than it has any right to be. Mediocre gameplay gives way to a neat and intriguing story, and we can’t help but recommend it for AC:B casual players and0 completists alike.
Conclusion: The most impressive thing about Assassin’s Creed: Brotherhood is how masterfully the game’s overall structure serves its story. The ability to recruit and summon assassin recruits to topple Borgia influence breathes new life into a series known for a repetitive nature. The ability to feel a game’s world change through the execution of its mechanics is a distinctive gameplay device.
Summary: Assassin's Creed: Brotherhood is everything we wanted it to be and more. It's not just the most epic, focused and action-packed Assassin's Creed game yet, but it's a real contender for Game of the Year.
Pros: Free-running and fighting around Roma. It feels more fluid than ever, Burning Borgia towers down and re-building the city. The money system is very rewarding, The refreshingly unique multiplayer experience
Cons: The texture popping, but we're really picking at straws
Excerpt: The ladies of Assassin's Creed: Brotherhood have both bark and bite. If you played Assassin's Creed II , then you already know Caterina Sforza, the comely Italian countess with a soft spot for sly, rugged assassins. She's not the only female character with an important role to play in Brotherhood, however. Claudia Auditore is no longer just a submissive bookkeeper, but rather a strong young woman who eventually learns to handle a blade.
Pros: Huge, beautiful city stuffed with amazing details, Lairs and other platforming sequences are fantastic, Long, with lots of fun and varied activities, Economy is more meaningful than before, All sorts of improvements, big and small
Cons: Main story is disappointing, Assassin recruitment is contrived and ultimately meaningless, Glitches
Conclusion: Assassin’s Creed Brotherhood has refined and done its best to perfect the single player experience, and even brought back classic old school cheats for you to use. Each Assassin’s Creed released shows just how much more connected the series becomes with its primary audience, and Brotherhood does just that.
Pros: So much more additional content over AC2. Variety & Extras by the bucket. Way more surrounding Desmond.
Cons: Romulus’ Armour is a joke. Still breadcrumb amounts of involvement with the 2012 characters. Desmond has a town to explore with barely anything to do.
Summary: Revelations is a good game but it all feels a bit too familiar. If you love Assassin’s Creed you’re going to enjoy this because it’s the same as ever... which is both good and bad as it turns out.
Excerpt: Vi har nu haft en lille uges tid til at leje med Assassin's Creed: Brotherhoods multiplayer og efter at have tjekket godt omkring i krogene, har vi en anmeldelse klar til jer. Læs med og smid din egen mening indenfor. At spille igennem spillets singleplayer og formå nogle ret fede kills er én ting, men at spille imod andre, rigtige mennesker, der er mindst lige så snedige og udspekulerede som én selv, er en helt anden historie.
Pros: : Over en unik multiplayer-oplevelse, som man ikke kan finde andre steder., : En game mode, hvor selv computerstyrede personer løb rundt, kravlede rundt på tage osv. Dét ville i sandhed skabe et kaos og anderledes flow, der ville være et velkomment alternativt til altid at skulle gå rundt.
Cons: : Når det virker lidt tilfældigt, når man dør, og når våbnene måske kan blive lidt for overkill, og man kan dræbe folk, der er 50 meter væk, uden at give dem den mindste chance for at gøre noget ved det.