Reviews and Problems with Assassin's Creed: Brotherhood
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Assassin's Creed: Brotherhood review (PS3)
13 September 2012
Excerpt: I don’t generally play games to see what twists the narrative will take, but I do have certain standards. Cut away the memorable opening and the even more memorable closer and the story here really just amounts to “Let’s build up a team of assassins so we can save the day!” It basically amounts to filler, the sort of stuff you would expect from an expansion pack, and yet the game as a whole does enough important things that you dare not skip it.
Excerpt: Point and click; it’s in the title. There’s no “Catch 22″, nothing to throw you off the trail, just rinse and repeat and that’s how we like it. But it’s always nice to see developers putting in that extra effort to make the game just that little bit more presentable and enjoyable. From cut scenes to sound, it’s the difference to many and Vampireville attempts to bring it all together.
Conclusion: 'Silent Hill' is an intriguing 'Twilight Zone'-like, videogame/movie hybrid. It's filled with crazy imagery and powered by a fairly intriguing whodunit (or, rather, whatdunit). Granted, it is too long in runtime and too short on compelling characters, but if you're a fan of horror flicks like 'The Ring' and 'Constantine' you'll probably dig it.