Reviews and Problems with Assassin's Creed III
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Assassin's Creed III Review
3 February 2014
Excerpt: With the development cost of your average big-budget AAA game running into some $100-odd million, it takes great courage to pump that kind of money into a new intellectual property (IP), as opposed to a popular franchise with a well-established fan base. Even when you do get new IPs, it's generally the same clichéd cover shooter fare; any modicum of innovation existing therein is sterilised after several passes through the focus group nonsense.
Excerpt: I hate to admit that as a fan of big, epic games, I've really been struggling with the Assassin's Creed series over the years. This franchise is so ambitious, so complex, so overwrought that the games often feel like they're barely being held together, that from a gameplay and narrative (and not technical) perspective, they could crumble under their own weight at any time.
Excerpt: Assassin's Creed as a series may have gotten off to a rocky start thanks to the first game's clunky controls and bad AI – not to mention the fact that the pre-release material didn't mention Desmond or the modern setting at all – but the series has grown into its own beast and through five games has become one of the grandest tales of its medium.
Conclusion: As the Assassin’s Creed franchise grows in scope and ambition, so too do the expectations of its players. Franchises die all the time – a combination of stagnant or complacent design choices mixed with ennui in its playerbase. The newest entry in the series takes the Assassins in a new direction – the American Revolution.
Pros: Grand storyline Excellent wilderness and open world in general Better activities, more activities
Cons: Characters a bit lackluster Buggy at times - not unheard of for an open world game, sadly
Excerpt: As the war between the Assassins and the Templars escalates, Ubisoft Montreal takes the Assassin Creed franchise to a whole new level in their latest game, ASSASSIN'S CREED 3. The game begins on the 31st of October 2012 which happens to be the official release date of the game as players are treated to a powerful cinema that once again involves protagonist Desmond Miles and his cohorts.
Excerpt: Shooting for the stars is a noble yet humbling endeavor. From one perspective, you are attempting to generate a timeless, masterful experience, and you should receive respect and encouragement. From another, more cynical perspective, you are taking too many unnecessary risks and furthermore, you are railing against both mammoth expectations and what one expects to be daunting deadlines. The business world clashes with the artistic realm. Disappointment may be inevitable.
Pros: The setting is filled with history and heroes, Combat is better than ever, feeling almost scripted, Animations are flawless and varied, Connor serves as the perfect main character, Hunting and trade at the Homestead, So many side-missions, over 20 hours, maybe double that, Story is compelling. Has you eagerly awaiting each next sequence, Game is stunning to look at, New England is perfectly recreated, Nautical missions are a blast, I could go on forever with positive ...
Cons: Desmond missions are distracting, Free run can be a pain in the ass during chase scenes
Conclusion: Connor's adventure is an excellent one. His story is methodical and meticulous, much like the land his people inhabit. A slow build-up may deter players, but plenty of memorable moments are worth sticking around for. The game is so rich with content and minor activities that it's almost impossible to tackle it all. The title tells a gripping story and invites you to create tales of your own. In many ways, Assassin's Creed 3 delivers on what Ubisoft set out to do in 2007.