Reviews and Problems with Assassin's Creed III
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Assassin's Creed III: Tyranny of King Washington: The Infamy
2 September 2013
Summary: At long last, the highly hyped expansion for Assassin's Creed III is here, and it's split into three parts. The first portion, called "The Infamy" sets up an alternate reality scenario where George Washington, now "King Washington" morphs into basically a villain of comic book proportions, and hunts down Connor and his people just like the Templars did in the core story.
Summary: Ubisoft has a lot to prove with its "what if" story of an evil George Washington. The first episode wasn't nearly as enthralling as Ubisoft had promised, mostly due to the fact that it felt like a lot was held back in favor of splitting it into three parts. The second portion, titled The Betrayal , in some ways, is a step forward -- a very, very small step forward, and a step back, that is.
Summary: In an odd move, Ubisoft chose to split the King Washington DLC storyline into three separate parts. We've gotten The Infamy , then The Betrayal , and now, everything comes full circle for Connor and ol' George in The Redemption . Not a whole lot has happened so far, but with the final chapter in sight, Ubisoft has a chance to tie it all together in a nice bow and justify its delivery scheme.
Excerpt: Introduction, setup, requirements Assassin's Creed 3 marks the fifth installment in the acclaimed stealth series, and is built on Ubisoft's AnvilNext engine. The new technology is said to allow for dynamic environments, thousands of NPCs, plus improved visuals and AI.
Excerpt: The trademark of the Assassin's Creed series has always been the hooded figure traversing the bustling and beautifully realised city streets from days of yore, and leaping over rooftops to escape city guards. On those terms, Assassin's Creed III doesn't disappoint, but it dishes up a game with a distinctly different feel. If you're expecting more of the same, you need to think again.
Assassin’s Creed III: The revolution will be gripping but glitchy (review)
29 November 2012
Excerpt: It’s the end of the world as we know it, and I feel like jumping through trees and stabbing random Englishmen. Hey, it’s not like you’d have a better idea. Fortunately, Assassin’s Creed III (releasing today on PlayStation 3 and Xbox 360, Nov. 18 on Wii U, and Nov. 20 on PC) steps up as my morally flexible enabler.
Pros: The plot moving Assassin’s Creed forward might involve Nostradamus’s predicted end-of-days, but its appeal lies in touring history as a highly trained killer. We’ve been a monk and a swashbuckler, and now we get two new archetypes to play around with — the English gentleman and the angry young rebel. You might even wonder if you threw in the right game at first. The opening fifth of Assassin’s Creed III casts you not as cover-boy Connor but as Haytham Kenway, a cultur...
Excerpt: I hate to admit that as a fan of big, epic games, I've really been struggling with the Assassin's Creed series over the years. This franchise is so ambitious, so complex, so overwrought that the games often feel like they're barely being held together, that from a gameplay and narrative (and not technical) perspective, they could crumble under their own weight at any time.