Conclusion: If you already love cricket, then you’ll absolutely devour everything Ashes 2009 has to offer, from full-on test matches (including The Ashes, obviously), one-day internationals and 20 over games. For the cricket haters like ourselves however, there’s still a glimmer of buried joy to be found beneath the hours of tutorials if you’re willing to dig for it. Ultimately though, our expectations have been defied by Ashes 2009.
Conclusion: The people at Transmission game and Atari have bowled us a corker. Multiplayer, online play or trophies to chase down, all add to the lasting appeal that Cricket nuts will love. Now, please excuse me as I go and get back what is rightfully ours from those Poms.
Excerpt: You have no idea how hard it is to write a review of a cricket game without applying a heavy layer of groan-worthy double-entendres and busting out 12th Man or Richie Benaud quotes by the dozen.
Pros: All the intricacies of the game are here, including psychological advantages, but they’re presented in an accessible manner where some other developers would have complicated things.
Cons: The overall style of the menus and pre-game graphics are reminiscent of a five year old title. Online support and presentation is dull at best.
Summary: Pimm's sweating on the table, fours and sixes scrawled on a sheet of white paper close to hand and an outstretched finger ready to point to the sky at the sight of toppled bails: it can only be another Ashes summer.
Summary: Character models are fairly good, but stadiums are not as good as you would hope for a next generation title. Sound effects are decent; commentary is also quite good, although lack of music is a major disappointment in such a slow paced game. Voice overs also lack enthusiasm to a certain extent. By far the best aspect of the game, very strategic and accurate, although it is sometimes far too easy to get a high run rate.