Reviews and Problems with Army of Two: The Devil's Cartel
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Army of Two: The Devil's Cartel
2 September 2013
Summary: Army of Two has never been an especially bad series, it's just never been an especially good one. Providing simplified cooperative shooting action, as dumb and dirty as can be, the series has clearly found a fanbase for its particular brand of not very particular action. It's one of those series with a rudimentary purpose, and it fulfills that purpose without going the extra distance. Nothing acutely wrong with that, it simply is what it is.
Army of Two: The Devil's Cartel Review - "a bad case of sequelitis"
12 May 2013
Summary: The Devil's Cartel takes what made the original Army of Two intriguing and replaces it with quick and simple gameplay that doesn't require much skill. Together with a weak script, this shallow experience is only for the most devoted of fans and trophy hunters desperate for another Platinum.
Pros: Engaging weapon customization, Enjoyable cooperative play
Cons: Aggro system is underutilized, Useless cover system, Wildly inconsistent design
Excerpt: When EA first announced Army of Two: The Devil’s Cartel , I thought to myself, “Does this game really need to exist?” Upon finishing the third entry in the series, that same exact thought crossed my mind. The first two Army of Two games featured solid cooperative multiplayer, and The Devil’s Cartel follows along the same path. That familiarity doesn’t work against the game – in fact, a regression in mechanics and game design ultimately proves to be its death knell.
Pros: The return of the Overkill mechanic is welcome, Provides some enjoyable co-op moments with a friend
Cons: Eliminates too many mechanics from past entries, Serious tone makes the campaign feel lifeless, Less of an emphasis on cooperative play
Conclusion: Taking yourself seriously isn't all it's cracked up to be and that's where Army of Two needs to go back to its roots, with its weapon upgrade system focused on silliness rather than suppressors and useful tools. Scaling itself back for a more "pure" co-op experience just doesn't work for this franchise that benefited so greatly from borderline parody. For that reason alone, The Devil's Cartel is an awkward one to recommend.
Conclusion: The odd thing is that while Army of Two: The Devil's Cartel is clearly not a well-executed game, it still manages to be fun with a friend. It's quick, stop-and-pop gameplay with carnage and explosions aplenty. Every awkward moment and terrible line of dialogue is a potential laugh -- or two -- so it's not the worst choice for a weekend rental.
Summary: Army of Two? More like Army of Poo amirite?
Pros: Shooting is what you would expect., Overkill is kinda cool., Online works well with very little lag or connection issues., Weapon customization is interesting.
Cons: Narrative is boilerplate and predictable., There's nothing else enticing in addition to the central gameplay loop., Characters are shallow., Overall the whole game is just....boring. Very boring.