Excerpt: The first Army of Two had some issues trying to find its tone. On the one hand all it wanted to do was bro-out, offering fist bumps, air guitar and “pimped” out golden weapons to fire. While on the other side of the spectrum it dealt with seedy private military corporations in real-world conflicts in Iraq and Afghanistan, and some oddly-placed conspiracy theories about 9/11 and America’s reasons for going to war in the Middle East.
Summary: The 40th Day’s attempt at a meaningful co-op experience falls flat due to clunky controls and the utter absence of a storyline. I appreciated the fact that I wasn’t just playing as a cloned version of the main protagonist like in many half-baked co-op modes, but I had a harder time battling the controls than my onscreen enemies.
Summary: Army of Two: The 40th Day brings mercenaries Rios and Salem back into action, placing them square into the middle of Shanghai as the city is undergoing a massive attack by an unknown organization. While the co-operative mechanics of the game have been amped up considerably the game as a whole lacks the same level of comic appeal found in the first game.
Excerpt: I’ve played a lot of shooters in my time, so many that every once in a while, I’d like some variety. I can only stand shooting generic bad guys while spewing generic macho quips for so long before I get tired of it. Gears of War , Halo , even Modern Warfare all follow the same basic formula, just putting their own spin on it. Army of Two: The 40th Day , however, barely adds any spin at all. At its deepest core, it is the formula.
EA Tones Down The Frat Boy One-Liners, But Fails To Turn Up The Action
12 January 2010
Conclusion: Concept: Shoot your way out of a crumbling city with your broseph
Graphics: After the explosive destruction of the Shanghai skyline, you’re mainly left with mundane, clichéd shooter environments
Sound: EA thankfully toned down the frat boy talk, but Salem and Rios still utter the occasional wince-inducing one-liner
Playability: The touchy cover system still has issues, and EA questionably mapped the run and heal partner functions on the same button
Conclusion: Not that the team at EA didn't try to improve some of the things people complained about the first time around. The upgrading mechanic -- wherein you use the money you obtain to buy all kinds of useful upgrades for your guns -- can now be used at any time, and usually on a host of weapons, thanks to the ease with which you earn cash.
Excerpt: Like the original Army of Two, The 40th Day was designed from the ground up as a co-op experience. While it is possible to play the game solo, the game is clearly designed for two players to battle it out together, so with that in mind, we created our own Army of Two -- reviewers Andrew Hayward and Mitch Dyer -- and gave them their marching orders. Their full debriefing on their experiences follows.
Summary: In a gaming world dominated by blockbuster, balls-out blasters, there are a lot of niggling frustrations in the latest Army Of Two. For starters, there’s little in the way of plot or explanation for the all-pervasive bloodshed, making for a strangely detached experience that feels awkward beside the rich storytelling and engaging characters in a game like Modern Warfare 2.
Excerpt: Army of Two: The 40th Day is best described as a series of little changes, as almost everything about the opinion splitting formula of the previous game has been rejigged in some way. The core cover-based action gameplay remains though, and most will still easily tell it is an Army of Two game from a quick glance at the TV.