Summary: The 40th Day’s attempt at a meaningful co-op experience falls flat due to clunky controls and the utter absence of a storyline. I appreciated the fact that I wasn’t just playing as a cloned version of the main protagonist like in many half-baked co-op modes, but I had a harder time battling the controls than my onscreen enemies.
Summary: Army of Two: The 40th Day brings mercenaries Rios and Salem back into action, placing them square into the middle of Shanghai as the city is undergoing a massive attack by an unknown organization. While the co-operative mechanics of the game have been amped up considerably the game as a whole lacks the same level of comic appeal found in the first game.
Excerpt: I’ve played a lot of shooters in my time, so many that every once in a while, I’d like some variety. I can only stand shooting generic bad guys while spewing generic macho quips for so long before I get tired of it. Gears of War , Halo , even Modern Warfare all follow the same basic formula, just putting their own spin on it. Army of Two: The 40th Day , however, barely adds any spin at all. At its deepest core, it is the formula.
EA Tones Down The Frat Boy One-Liners, But Fails To Turn Up The Action
12 January 2010
Conclusion: Concept: Shoot your way out of a crumbling city with your broseph
Graphics: After the explosive destruction of the Shanghai skyline, you’re mainly left with mundane, clichéd shooter environments
Sound: EA thankfully toned down the frat boy talk, but Salem and Rios still utter the occasional wince-inducing one-liner
Playability: The touchy cover system still has issues, and EA questionably mapped the run and heal partner functions on the same button
Excerpt: Like the original Army of Two, The 40th Day was designed from the ground up as a co-op experience. While it is possible to play the game solo, the game is clearly designed for two players to battle it out together, so with that in mind, we created our own Army of Two -- reviewers Andrew Hayward and Mitch Dyer -- and gave them their marching orders. Their full debriefing on their experiences follows.
Excerpt: Army of Two: The 40th Day is best described as a series of little changes, as almost everything about the opinion splitting formula of the previous game has been rejigged in some way. The core cover-based action gameplay remains though, and most will still easily tell it is an Army of Two game from a quick glance at the TV.
Conclusion: While a definite improvement on the first Army of Two, The 40th Day still hasn't got what it takes to compete with the big boys of the action genre. For all the brilliant co-op game ideas, the actual minute-by-minute experience does get dull, and several promising ideas are practically wasted. It's good for a few hours of fun with a mate, but otherwise give it a miss.
Pros: Toned down meat-headness from the original, some great co-op moments
Cons: Repetitive, doesn't really compete with much more compelling titles out there
Conclusion: Oubliez l'esprit tactique de la série, cette version PlayStation Portable vous offrira surtout une bonne dose d'action à l'ancienne, dans des couloirs remplis d'ennemis à dézinguer. L'aventure est courte mais bien réalisée et les armes améliorables, trophées et personnages cachés incitent à replonger dedans à peine le jeu terminé.
Pros: Pensé pour la PSP, Des bonus à débloquer, Les choix moraux
Cons: Bien moins tactique que sur PS3, Un peu court, L'intelligence artificielle
Conclusion: På det stora hela så kommer du antagligen tröttna innan du ens når slutet, för det blir väldigt enformigt efter ett tag och med för lite variation i fiendegalleriet. Eftersom försöket att hålla kvar spelarna med uppgraderingar till vapen inte påverkar utgången i spelet, så känns det inte speciellt unikt. Detta är mer ett hyrspel än ett köpspel, om än ett godkänt spel som är skapligt underhållande.
Pros: • Skoj att man kan modifiera vapen • Detaljerad och knivskarp grafik • Bra integrering av taktiska element
Cons: • Mycket kort kampanj • Vad gör moralsystemet egentligen?