Summary: From Software has a long history of games with an intense learning curve (dark souls and DS2 are the most recent examples of this) and once you get comfortable with the controls in AC3 and 4, the games open up to you like a perfect rose of rewarding, deep, and complex gameplay. ACV is nothing like this. The learning curve is still there, but it's not the controls. Before, with good play, you could make even the heaviest AC's dance and the lightest ones nearly unhittable.
Summary: Well if you take a close look at the picture there it says "Rated T for Teen". American as apple pie that is. I open up my copy when it came int the mail and it says "Pegi 12". They must of have confused when they looked at my address and figured my state was a colony of the old red coats. They must have figured, "Hey that guy likes tea and crumpets when he plays his games on the ol' telly. It must nearly be 11 bong over there.
A short perspective from someone who loves the previous games.
14 November 2013
Summary: I want to start this review by saying that, I generally do not feel compelled to write reviews. Like...ever. However, after playing this game for a good couple of months, I felt the need to express my thoughts as Armored Core is my favorite game franchise ever. I have been playing AC since Armored Core 2 was released, and have all of the Armored Core games with the exception of Project Phantasma, Formula Front, and the mobile games.
Summary: The game is a complete decline from AC: for Answer in both graphics and game play. Do not get this game for its single player! Get it if you intend to play multiplayer because that is where the fun is at!
Summary: I was looking forward to this release for the last year. This was supposed to be the release that "brought back" the armored core series from the AC4/FA titles which not of the same caliber as AC2 and AC3. So, I bought it the day it came out... and had the following experience: Single Player Missions: Worse and orders of magnitude more limited than previous AC titles.
Summary: I have never really played the old AC games. My only experience is through AC4/4A. I loved those games, it was great to be able to pilot a mech that wasn't slow but also wasn't arcady. I S-ranked the missions and took out the other mechs in the "Arena", but after all that there wasn't much to do. The multiplayer was ok, but it resulted in strafing battles. ACV seemed to have taken the opposite end of the gameplay experience.
Summary: Here it is, Armored Core V. My favorite series of all time got a sequel. Or did it? Well no, it kinda didn't and I will now explain why. ACV plays NOTHING like previous games. From the pointless and shallow customization to the single player that offers only one incredibly linear path to one awful ending and from the 24/7 online to the hideous graphics that consist of 50% grey to 50% other colors, this is a game that should not have "Armored Core" or even "V" in it.
Summary: Unless you know about and/or are an existing fan of Armoured Core games, it's hard to recommend anyone take a chance on this title. It simply isn't designed in accordance with any gaming convention I know of, making it a joyless, albeit sometimes quirky, experience to try to enjoy. Nevertheless, deep customisation is available amongst the scraps of playability, which allows me to give the game some credit..