Summary: As gaming evolves to become more intuitive and open itself up to wider audiences, certain genres have almost been streamlined out of existence. The obtuse, slow paced, awkward realm of survival horror has been hit hardest, with mainstay games like Resident Evil and Silent Hill embracing more action-oriented gameplay, moving away from the "survival" style that modern gamers may find alienating. In this light, AMY 's heart is certainly in the right place.
Excerpt: There’s no dearth of awful entertainment options these days. Boring books, terrible movies, garbage videogames: these unfortunate castoffs are not rarities in our culture, and in some ways are actually valuable. They remind us how difficult it is to create really compelling entertainment, and make us appreciate the high quality experiences even more. That said, it’s blessedly rare that we’re totally blindsided by a game so wretched it leaves us baffled.
Pros: The occasionally satisfying puzzles, How it reminds you of better games, Deleting it from your hard drive
Cons: Almost everything about playing it, The broken combat, Replaying sections dozens of times
Excerpt: Now, this one is a crying shame. I wanted to love Amy . I really did. With most of its contemporaries in the horror genre moving away from fear towards simply throwing a hundred guys wielding sharp objects at you, the concept of a game where you have to sneak around and hide from monsters to survive seemed like a welcome change of pace.
Excerpt: Amy is a downloadable title that attempts to capture the magic of the glory days of survival-horror, back before Resident Evil 4 reinvented the genre by placing emphasis on action over running away and conserving items. On the surface, it seemed that Amy had all the ingredients to become a horror hit. Unfortunately, Amy attempts and fails at everything it does. In fact, it’s already a strong contender for worst game of 2012.
Conclusion: The limited puzzle mechanics revolve around crate-pushing and child endangerment. Sometimes you'll come across an impassable door, at which point you'll have to cram your mentally disturbed under-aged sidekick through a ventilation duct to unlock it from the other side. The chemistry between the two is downright creepy, with all their animations stuck right at the bottom of the Uncanny Valley. The zombie foes you face are particularly thick.