Summary: As gaming evolves to become more intuitive and open itself up to wider audiences, certain genres have almost been streamlined out of existence. The obtuse, slow paced, awkward realm of survival horror has been hit hardest, with mainstay games like Resident Evil and Silent Hill embracing more action-oriented gameplay, moving away from the "survival" style that modern gamers may find alienating. In this light, AMY 's heart is certainly in the right place.
Excerpt: There’s no dearth of awful entertainment options these days. Boring books, terrible movies, garbage videogames: these unfortunate castoffs are not rarities in our culture, and in some ways are actually valuable. They remind us how difficult it is to create really compelling entertainment, and make us appreciate the high quality experiences even more. That said, it’s blessedly rare that we’re totally blindsided by a game so wretched it leaves us baffled.
Pros: The occasionally satisfying puzzles, How it reminds you of better games, Deleting it from your hard drive
Cons: Almost everything about playing it, The broken combat, Replaying sections dozens of times
Excerpt: Now, I'm not the biggest fan of the horror genre, but I can at least tell a bad game when I play one, and Amy just happens to be it. A survivor horror game developed by VectorCell, Amy follows Lana and the titular little girl just as they escape from "the center." After surviving a crash which releases some sort of disease into the town turning people into monsters, Lana searches for Amy and discovers her unique powers as they attempt to leave the town in one piece.
Excerpt: Undeterred by the probability that the few who hate themselves enough to play Amy are likely to ever reach its fifth chapter, it's at this point an inexplicable 'Game Over on sight' sneaking mechanic is introduced. Like a plethora of other, better titles, Amy offers a focus on stealth and avoidance, but the jarring transformation from ginger suggestion to crammed-down-your-throat mandate is awkwardly abrupt, and all the more irritating for it.
Excerpt: Close your eyes. Imagine yourself with a good friend in one of those cheesy county fair ghost houses. You're riding along in the creaky car as mechanical creatures pop out at you. You look over at your friend who is grimacing in terror...mocking the attraction. You leave feeling a bit amused, but mostly like you've just lost precious moments of your life.
Excerpt: Now, this one is a crying shame. I wanted to love Amy . I really did. With most of its contemporaries in the horror genre moving away from fear towards simply throwing a hundred guys wielding sharp objects at you, the concept of a game where you have to sneak around and hide from monsters to survive seemed like a welcome change of pace.
Excerpt: . I’ve been craving a true-blue survival/horror experience, and I loved the concept. This didn’t appear to be handholding or babysitting; it looked like an intriguing partnership between two interesting characters, set among a frightening, post-apocalyptic environment. Sadly, the mechanics are very nearly broken and the setting doesn’t do its job. It’s boring, frustrating and poorly constructed.