Reviews and Problems with Aliens: Colonial Marines
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Aliens: Colonial Marines review
2 July 2013
Excerpt: For half an hour, I suppose it could be said I was a pretty content gamer. For half an hour, I didn't know what the world was complaining about, because Aliens: Colonial Marines was great. Before things even really started, it had your roughneck marine show you, in exaggerated detail, that the weapon you would spend the majority of the game carrying was the M41A Pulse Rifle.
Excerpt: A few months ago in a crowded, sweaty hall in London I played the multiplayer mode of a rather promising looking shooter called Aliens: Colonial Marines . In my fleeting moments with the game, I observed a tense and nervous fight between humans and Xenomorph, an exhilarating dance of flash-lights and teeth. It was great. My hopes were thus understandably high for the full release.
Summary: The biggest achievement in this title is that it works as a shooter, but the gameplay, plot, visuals, and audio don't do it any justice. The multiplayer lessens the experience even further by providing a simplistic experience that only deters players from playing more than one round. It's really hard to believe that Gearbox was even involved with this title at all.
Pros: Aiming is surprisingly authentic, The way the Aliens look
Cons: Glitches throughout, Graphically/audibly flawed, Cookie-cutter shooter that cut too much
Aliens: Colonial Marines Review – Game Mediocre, Man. Game Mediocre.
15 February 2013
Conclusion: I don’t claim to be the most objective reviewer. I really wanted Aliens: Colonial Marines to pull it off, to be great. I was rooting for it. But the more I play and think about it, the more I come back to the word “mediocre.” Not bad; just mediocre. Sadly, for a game with this pedigree, mediocrity might as well be failure.
Excerpt: It has been a long time since I laughed this hard when playing a game. I’m not referring to the kind of laughter that arises from genuine mirth, nor am I referring to the kind of laughter that makes one feel all warm and toasty inside. I’m talking about the sardonically tinged sort of laughter, the kind that explodes from your mouth due to bitter consternation masquerading as a normal reaction to comedy.
Excerpt: Aliens: Colonial Marines has had a really rocky, difficult development that's manifested in numerous delays. We didn't know much more, but recently it's come out that TimeGate Studios put in significant work on the game, possibly exceeding that amount of time that Gearbox Software had to work on it - or at least the campaign - and the unfortunate result is that Gearbox is now presiding over the release of a mess of a game for the second time in three years.
Excerpt: The Alien franchise is a perennially alluring universe, at first blush ripe for videogame adaptation what with its iconic weapons, environments, inventions and enemies. The movie series has also served as inspiration for some of the best and most important games of all time, not least of which is DOOM (which itself has gone on to inspire countless games), while multiple developers have taken numerous cracks at re-creating this vast, intense and terrifying series in a...
Conclusion: Perhaps Aliens is just a tough series to make a good game from, but even under the ugly, polish-less skin of Colonial Marines there is only an average shooter. Nostalgia was the game’s mission statement and it does achieve that, but it’s not nostalgia for the films; rather a reminder of FPS games from decades passed.