Reviews and Problems with Aliens: Colonial Marines
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Aliens: Colonial Marines
2 September 2013
Summary: Aliens: Colonial Marines has been one of my most anticipated games every year for over half a decade. My love of anything distinctly related to Xenomorphs, as well as my general high regard for the majority of Aliens games released over the years, made it a sure winner in my book. At the start of every year, it made my "most wanted" list, but every single year, it was delayed, consistently pushed back for one reason or another. Rebellion's Aliens vs.
Excerpt: For half an hour, I suppose it could be said I was a pretty content gamer. For half an hour, I didn't know what the world was complaining about, because Aliens: Colonial Marines was great. Before things even really started, it had your roughneck marine show you, in exaggerated detail, that the weapon you would spend the majority of the game carrying was the M41A Pulse Rifle.
Excerpt: It’s difficult playing it now – not impossible, but difficult – to see how anyone could have thought Aliens: Colonial Marines had the potential to be one of the best first-person shooters of recent years. I admit to being one of those people, so it’s a shame to see the game has clearly been affected by its trouble-laden and prolonged gestation period.
Excerpt: I had a commitment to attend to outside of the house. It wasn’t a long time, but as each minute ticked away all I could think of was getting home to finish Aliens: Colonial Marines . It had to be completed as soon as possible… that way I’d never have to play another minute of it again. Bad, disappointing, dreadful. There are plenty of words that can describe the Aliens: Colonial Marines experience; none of them are good.
Pros: Lots of collectibles, A pair of tense moments
Cons: Sluggish controls, Cringe-worthy voice acting, Incredibly dumb AI
Excerpt: A few months ago in a crowded, sweaty hall in London I played the multiplayer mode of a rather promising looking shooter called Aliens: Colonial Marines . In my fleeting moments with the game, I observed a tense and nervous fight between humans and Xenomorph, an exhilarating dance of flash-lights and teeth. It was great. My hopes were thus understandably high for the full release.
Summary: Even with all its flaws, I really did have fun playing this game. I would love to see a sequel where they build on the good things and fixed the issues that drag it down, but after the rather negative backlash against it from game media, most of which I feel is much too harsh, I kind of doubt one will be made.
Pros: Some really great moments in the campaign, Interesting multiplayer
Cons: Much of the campaign is lackluster, Few people playing multiplayer, Leaves you wondering what might have been
Conclusion: Aliens has rarely had much luck with its video game spin-offs, but I was still hopeful that Colonial Marines could deliver an at least solid experience. How wrong I was. This game fails to uphold any sort of quality experience in every way. And worst of all, absolutely nothing of creative merit was attempted. It shot for nothing and still ended up a disaster.
Excerpt: It doesn’t take long to tire of Aliens: Colonial Marines . An hour in and your eyes are heavy, your vision cloudy. A long, deep and seemingly overdue yawn is building. As a videogame of 2013, on the cusp of the next generation, it seems astonishingly dated. It’s difficult to imagine it being considered good in 2003 . And when a game is so flawed it seems to offend even the console spinning the disc, you’re not overly eager to carry on.