Reviews and Problems with Aliens: Colonial Marines
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Aliens: Colonial Marines
2 September 2013
Summary: Aliens: Colonial Marines has been one of my most anticipated games every year for over half a decade. My love of anything distinctly related to Xenomorphs, as well as my general high regard for the majority of Aliens games released over the years, made it a sure winner in my book. At the start of every year, it made my "most wanted" list, but every single year, it was delayed, consistently pushed back for one reason or another. Rebellion's Aliens vs.
Excerpt: A few months ago in a crowded, sweaty hall in London I played the multiplayer mode of a rather promising looking shooter called Aliens: Colonial Marines . In my fleeting moments with the game, I observed a tense and nervous fight between humans and Xenomorph, an exhilarating dance of flash-lights and teeth. It was great. My hopes were thus understandably high for the full release.
Summary: Even with all its flaws, I really did have fun playing this game. I would love to see a sequel where they build on the good things and fixed the issues that drag it down, but after the rather negative backlash against it from game media, most of which I feel is much too harsh, I kind of doubt one will be made.
Pros: Some really great moments in the campaign, Interesting multiplayer
Cons: Much of the campaign is lackluster, Few people playing multiplayer, Leaves you wondering what might have been
Conclusion: Aliens has rarely had much luck with its video game spin-offs, but I was still hopeful that Colonial Marines could deliver an at least solid experience. How wrong I was. This game fails to uphold any sort of quality experience in every way. And worst of all, absolutely nothing of creative merit was attempted. It shot for nothing and still ended up a disaster.
Excerpt: Aliens: Colonial Marines has been a long time coming. After suffering through development hell for a number of years and eventually cancellation, Gearbox Software leaped into action and took the reins to finally see this troubled product through to completion. A few years and numerous delays later it’s finally available to play, aping the similar path Duke Nukem: Forever took to release.
Excerpt: Has there ever been a movie license more perfectly suited to a videogame adaptation than Aliens? The movie series has influenced countless games over the years, from its entire arsenal of sci-fi weaponry to the design of H.R. Giger’s Xenomorphs. Heck, a few games are even guilty of copying Aliens’ marine banter word for word.