Excerpt: 3D Dot Game Heroes is one of the most retro games Family Friendly Gaming has ever had the honor of playing. This Playstation 3 (PS3) video game includes so many references to previous role playing games that part of the fun is finding them all. Most everything in this game is done with little blocks. Hitting enemies with your giant sword will have all of the blocks scatter across the ground/floor. For me this brings up memories of the Lego video games.
Fun, creative retro adventure serves as homage/satire.
Common Sense Media
28 July 2010
Summary: Parents need to know that 3-D Dot Game Heroes is a satire with non-graphic violence (i.e. cartoony, unrealistic fighting) that is meant to be humorous. The hero's sword, for instance, can be big enough to almost fill the screen at times. Parents should also be aware that players can upload custom-created characters to the PlayStation Network and that there's no guarantee those characters will be completely unobjectionable.
Conclusion: For a lower than average price point and greater than average fun, this game is a must have for all who enjoy good RPG/Adventure fun, and for anyone who grew up playing the games of the 80’s and 90’s.
Excerpt: h, the good ol' days, when life was simpler and sprites were only two-dimensional. The kingdom of Dotnia was saved from the evil Dark King by the hero of legend, and the Dark King was sealed away, by the power of the six sages, inside of an orb. Once everything had calmed down, the legendary sword which the hero used to defeat the Dark Lord was tucked away at the back of a nearby forest in a convenient stone altar, just in case.
Excerpt: did many things well and earned itself a gold star in the gaming annals, but it made some changes that moved its franchise away from some of its core values and started it down what I would call "the wrong road." The move into the third dimension definitely could have gone a lot of differently than it did.
Excerpt: 3D Dot Game Heroes is an extensive homage to the Legend Of Zelda series, but it serves as more than a tribute. It’s the Zelda game that Shigeru Miyamoto and friends will never make. Nintendo creates primped, manicured experiences, designed from the outset to be masterpieces, often successfully. Still, wouldn’t it also be fun to play a Zelda game that isn’t worried about being a standard-bearer for the sacred order of Link?