Excerpt: Mudbox 2014 is one of the best digital sculpting and 2D/3D painting solutions on the market today. Each release since Autodesk acquired Mudbox in 2007 has introduced important performance improvements and new toolsets and workflows. In this release Mudbox debuts retopology tools for cleaning up 3D models, but they feel unpolished.
Pros: Top-notch 3D sculpting and 2D/3D painting workflows. Excellent, normal map, displacement and vector displacement man extraction tools. Shallow learning curve.
Cons: Retopologising imported or scanned models requires that models be prepped prior to retopology, which is a bit odd.
Excerpt: There’s no doubt that sculpting a model, especiallyan organic one, rather than building it the traditional way is a more intuitive method of creation. The issue has been one of making sure it fits in the with a 3D pipeline (Mudbox) or suits the artist (ZBrush).
Pros: New Gigatexel engine, customise and save interface layouts, curve drawing, edge hardness and creasing supported, combine bump and normal maps, painting module is better than the one in ZBrush, 64-bit on OS X, easy interoperability with Maya, good import/export to 16-bit Photoshop files, 3D layers
Cons: Can be issues painting inside sculpts, not as good a range of sculpting brushes as ZBrush, brushes not as natural, doesn’t support imported mirrored normal maps, Mudbox can be fussy about working with some graphics cards
Excerpt: Autodesk's Mudbox 2009 3D modelling software was released for Windows back in the autumn of last year ( read our original review here ). Now released for the Mac, we're taking a look at what it offers 3D artists using Apple's hardware.
Pros: Easy to learn, standard interface and workflow, advanced true polygonal digital sculpting, excellent 3D paint and texture map extraction.
Cons: High-end Mac needed for best results, no posing tools, no UV tools, some 3D paint brushes missing.