Excerpt: A budding development team--let's call them ACE Team--cracked open a long sealed vault. Covered from head to toe in myriad spider webs, caked dust and grime, wrapped in a holey blanket of leather and denim, lay a long forgotten cadaver: the brawler genre.
Excerpt: Zeno Clash originally reared its head in April of 2009 as a downloadable game on Steam. Built off the Source Engine, it wowed many a gamer and critic with its unique first-person "brawler" gameplay.
Excerpt: Developers have been trying to get melee combat right in first person games for years, Dark Messiah of Might and Magic tried to step up and deliver a visceral experience but found itself bogged down in a generic fantasy setting and lackluster level design.
Excerpt: It’s not every day that a game like Zeno Clash lands in my hands. It blends different genres, such as first-person shooting, fighting and action gaming, into a unique mix that I haven’t seen anywhere else before.
Excerpt: The Good : Wonderful artistic graphics of a bizarre and enchanting world. The Bad : Combat gets monotonous after awhile The Ugly : Utterly incomprehensible plot Woo, this is a weird one all right.
Conclusion: A combination of exciting, refreshing gameplay and the incredibly outlandish setting and characters really make Zeno Clash a standout game. It has all the style and pizzazz of a big budget production, but it's far more disturbing and creative than you're average release.
Excerpt: We’ve seen lots of great things come from Valve’s Source engine, most will think of Portal, Team Fortress 2 and Left 4 Dead as it’s most successful uses outside the Half-Life universe. With Zeno Clash the independent developer ACE Team looks to add one more title to that list.
Excerpt: First Impressions My reaction is Where do we begin, it takes a huge leap of faith to do something as drastically different with the FPS genre as ACE Team has done with Zeno Clash. Over the years people have been deeply engrained with how an FPS should feel and play like.