Summary: I love Falcom, I love the Ys series, and I love action RPGs, but this is my first time experiencing it all on a PC. The recent PSP releases have all been fantastic, but Sony's portable is on its last leg, and while I'd love to dive into a Ys game on the Vita, it's a bit too early for that. Ys Origin was released for PC in Japan in 2006, making its North American debut only now, thanks to the folks at XSEED Games.
Excerpt: Though it's crossed the radar of relatively more people on the other side of the Pacific in recent years, the size and longevity of the Ys series is still startling to contemplate. It began in the late 80s, and unlike a lot of its then-peers is still alive in the public eye. Having played most of the older installments in years past, I was curious to see how Falcom would tackle a title devoted to unfurling the franchise's early game world.
Excerpt: Ys Origin might not need a lightning-fast PC to run, but that doesn't mean the game is any less exciting. This 2006 Japanese action RPG has just received its first official English release on Steam via XSEED Games. Nihon Falcom's long-running Ys series has seen quite a few installments, but this origin story goes back over 700 years before the first introduction of series-regular Adol. So how does a six-year-old PC game hold up? In this case, it does so amazingly well.
Excerpt: I love how the PC is allowing people to embrace its gaming history by constantly getting older titles updated to work on newer hardware and operating systems. Places like Steam open up a new world for recent PC gamers to dabble in these relics. Lately, it has also given gamers the opportunity to play previously Japanese only video games in full English. Ys Origin (released in 2006 in Japan) is one of those titles that never saw the light of day outside of Japan.
Summary: Y´s Origin ist ein sechs Jahre altes PC-Japan-Prequel zu einer Serie, die hier nie wirklich zu viel Ruhm kam. Wir sind ganz tief in Fan-Service-Territorium. Ich werde mich hüten, es generell jedem als großartiges Action-RPG verkaufen zu wollen. Die Technik ist veraltet, der Stil setzt eine starke Affinität zu Y´s oder mindestens Kopffüßlern voraus.