Summary: Pendulo studios have had a long history in making adventure games, starting in the mid-'90s and continuing up to the recent Runaway franchise and last year's release The Next Big Thing . Yesterday is the studio's latest point and click title, and Pendulo's first attempt at breaking away from their traditional comedy roots; but does it succeed in creating a darker edge?
Summary: Yesterday has a fast paced story with a macabre premise, though at times it moves a bit too fast and doesn’t explain as much as it should. The overall presentation is polished and stylistic. It has multiple endings, though they’re all (with the exception of one) short and similar in structure, and there’s little incentive to play the game over. Overall, though, it’s worth a playthrough.
Excerpt: Yesterday review Game Over Online - http://www.game-over.com Yesterday is the latest point-and-click adventure from Pendulo Studios, the Spanish developer behind the Runaway trilogy and The Next Big Thing . Unlike those earlier titles, which were all quirky and humorous, Yesterday features murder, torture, suicide and satanic cults -- not to mention more profanity than you might expect -- and so it's a deviation for Pendulo, and it's definitely not a game that's suitable...
Excerpt: Remember Runaway ? The Next BIG Thing ? Or even the Spanish language Hollywood Monsters ? Fun, comedic animated adventures every one. All of them Pendulo creations. So now we have Yesterday , and more of the same. Except we don’t. Same is big, bright, beautifully animated, character rich and story driven. Same is point and click, inventory based, and conundrums a plenty.
Excerpt: Alchemy? Satanists? Grapes? These are some of the questions that plague the hollowed mind of John Yesterday. The last solid memory sustained was waking up in the hospital under the care of Henry White, CEO of the White Corporation. John is advised that, because of his expertise in the occult, he was sent under White’s employ to Europe to research the Order of the Flesh – a satanic cult who is somehow linked to a recent string of disappearing beggars in NYC.
Conclusion: I had hopes for Yesterday , but they were beaten out of me during its absurdly short playing time. I got actively angry at the game at several occasions just because of the leaps of non-logic I was supposed to take. In the heyday of adventures this would’ve been rightfully mocked, and in a year that contains The Blackwell Deception (one of the finest adventures I’ve ever played) and the upcoming Double Fine Adventure it’s just as unacceptable now.
Conclusion: Let me be blunt: Yesterday is a great game. The experience is short, yes, but very satisfying. There is a cast of well-developed main characters, with entertaining supporting characters. The plot is well done, and not bogged down with extra fluff. As with their prior releases, Yesterday continues Pendulo’s track record for cartoony, but still quality, graphics. One of the only places I can call out a negative are the stiff facial animations.
Excerpt: Last year, Pendulo Studios gave us a romp of the point-and-click variety, with a story full of monsters and dames. The Next Big Thing puzzled and joked its way to a 8.5 score here at Gamer Limit.