Summary: Pendulo studios have had a long history in making adventure games, starting in the mid-'90s and continuing up to the recent Runaway franchise and last year's release The Next Big Thing . Yesterday is the studio's latest point and click title, and Pendulo's first attempt at breaking away from their traditional comedy roots; but does it succeed in creating a darker edge?
Excerpt: Yesterday is the latest point-and-click adventure from Pendulo Studios, the Spanish developer behind the Runaway trilogy and The Next Big Thing. Unlike those earlier titles, which were all quirky and humorous, Yesterday features murder, torture, suicide and satanic cults — not to mention more profanity than you might expect — and so it’s a deviation for Pendulo, and it’s definitely not a game that’s suitable for families with young children.
Excerpt: Yesterday is the latest point-and-click adventure from Pendulo Studios, the Spanish developer behind the Runaway trilogy and The Next Big Thing . Unlike those earlier titles, which were all quirky and humorous, Yesterday features murder, torture, suicide and satanic cults -- not to mention more profanity than you might expect -- and so it's a deviation for Pendulo, and it's definitely not a game that's suitable for families with young children.
Excerpt: It's the sign of a strong point-and-click adventure puzzle when you know what you have to do, have a basic idea as to how to do it, but don’t know how you’re actually going to. Essentially, you see the door, know it’s locked, and need find a way to open it. In Yesterday, a new point-and-click adventure from Pendulo Studios, the team behind Runaway and The Next Big Thing, too often we had no idea what to do or how to do it, meaning we were usually left clicking things on...
Pros: The stellar opening, Clever use of amnesia, Interesting art style
Cons: Nonsensical puzzles (even by genre standards), Condescending hint system, A short, stunted story
Summary: Yesterday has a fast paced story with a macabre premise, though at times it moves a bit too fast and doesn’t explain as much as it should. The overall presentation is polished and stylistic. It has multiple endings, though they’re all (with the exception of one) short and similar in structure, and there’s little incentive to play the game over. Overall, though, it’s worth a playthrough.
Excerpt: It has only been a year since the release of Pendulo Studios' The Next Big Thing, featuring the developer's trademark trappings of beautiful graphics and cel-shaded animation and storytelling liberally laced with eccentric characters and twisted humor. Yet, somehow, the busy Spanish game company has been able deliver another new adventure called Yesterday.
Excerpt: Remember Runaway ? The Next BIG Thing ? Or even the Spanish language Hollywood Monsters ? Fun, comedic animated adventures every one. All of them Pendulo creations. So now we have Yesterday , and more of the same. Except we don’t. Same is big, bright, beautifully animated, character rich and story driven. Same is point and click, inventory based, and conundrums a plenty.
Summary: In the opening seconds of Yesterday, you see bloody pentagrams scrawled on the floor, hear tortured screams, and spot references to alchemy, the Vatican Secret Archives, and the Spanish Inquisition. It's a heavy-handed way to tell you something foul is afoot, and you'd be forgiven for thinking that a Dan Brown novel is underway and a middle-aged symbology professor is right around the corner.
Pros: Some interesting story twists, Good array of puzzles, Lively visuals
Cons: Uneven cast of characters, Disjointed pace, Inconsistent voice acting, Ending not timed well
Excerpt: Among the earliest PC gaming hits were adventure games. The first ones, like Zork and The Hitchhiker’s Guide to the Galaxy, couldn’t even properly be called video games because they were text based. When video based adventure games took over the PC market the most common interface was point and click.