Excerpt: Their experience is clearly visible in Unit 13, which is in many ways a kind of SOCOM with the serial numbers filled off. Players get to choose a character (the variety is certainly a welcome sight) and a load out, and they can then tackle more than 30 single-player missions, each with a layout and a set of objectives, some relying on a more direct approach while others tend to play more to the advantage of the stealthy gamer, even though all of them are very much linear...
Excerpt: XIII is a cel-shaded first-person shooter based on a long-running French comic book of the same name written by William Vance and Jean Van Hamme. For those of you who are not familiar with the XIII comic, the comic features a conspiracy ridden story which includes themes of amnesia, in which you must uncover sinister plots against yourselves, the U.S. government, and even the president himself.
Excerpt: XIII begins with a premise not unlike the recent film adaptation of The Bourne Identity. The protagonist wakes up on a sunny beach to a United States of America that is also waking up in the aftermath of an assassination on the American president. Little does the protagonist know that he will be implicated in this far reaching event as the trigger man. The unfortunate part for the hero: he doesn’t know who he is.
Summary: Ubi Soft's XIII is a unique first-person
shooter that blends traditional gunplay with an immersive storyline to create an
original experience. The first thing that strikes you about the game is its
unique graphic-novel approach, with stylish cel-shaded visuals where the plot
unfolds in a series of comic style panels and word balloons.
Conclusion: Overall, I must say I'm very pleased with the gameplay mechanics of XIII. The unlikely combination of the realistic physics and violence, and comic style visuals gives the game a very unique identity. It only goes to show that, even though it might seem so at first, cel-shading isn't just skin deep and it has more impact on the gameplay than one might initially suspect.
Conclusion: The gameplay showcases nothing new with the same point-and-shoot interface seen in most FPS games. However, missions range from stealth to straight ahead run-and-gun shootouts. The stealth missions are reminiscent of another Ubi Soft game that did pretty well, Splinter Cell . Utilizing the environment gives the gameplay a little more leverage, giving some scenarios more freedom.
Conclusion: XIII does a lot of things right, with it's stylised and really quite endearing cartoon graphics, comic-styled presentation, clever assortment of weapons, nice voice-acting and tongue-in-cheek script. However, it is not exactly breaking new ground here, but still, it's a fun ride while it lasts, and I much recommend it.
Excerpt: Inspiré de la célèbre BD de William Vance et Jean Van Hamme, XIII est un FPS particulièrement intéressant sur le plan esthétique et doté d'une progression qui tient le joueur en haleine jusqu'à son terme. Pour une fois qu'un jeu inspiré d'une œuvre européenne ne prend pas la forme d'un petit jeu de plates-formes signé Infogrammes, on peut même sabrer le champagne !