The interface is pretty clunky, but you do get used to it after a while.
1 March 2014
Summary: My primary gripe is that the interface only displays the view from 4, 90 degree, angles. That is, you press a button to rotate the view around you and if you do that 4 times, you are back to the original viewpoint. Contrast that to many RPG games that let you rotate the map around slowly, picking the view that suits you the best. However, that said, the game is interesting enough that I'm starting to like it more and more.
It would have been an awesome game if not for all the bugs
J. Sttroner, Amazon
25 December 2013
Summary: My title says it all. It would have been an awesome game if not for all the bugs. On my first run I got to half the game and the savegame got corrupted and I had to start all over. On my second run I took precautions and I got to the very ending... only for the characters to get stuck on a screen and couldn't enter the final chamber. I never could finish the game and I was right there!!!.. had to watch the ending on youtube. Would not recommend.
Summary: As an owner of the original DOS version of X-Com: UFO Defense--who skipped Terror From the Deep and went straight to X-Com Apocalypse--XCOM: Enemy Unknown (EU) is both amazing yet a disappointing step backwards. Some of the bad things about EU could change, like the current lack of content (DLC), the repetition of the maps (no random tile generation), the lack of total maps and regional differences of maps, as well as some of the serious, game-halting bugs.
Summary: I had fun with Xcom Apocolypse years ago, and this one has rekindled the fun with improved graphics. I am really bothered by the dependence on the Steam server, and the game crashes frequently although I'm not sure why yet.
Summary: Not so much variety as in the original game, and that blows. Only 4 squad members at a time too, and that's let down. No base defense...ultimately, if you're looking for a newer version of x-com, you'll instead find a game based on it.
Summary: As a big fan of the original game, I was excited to play this new version. It's not bad, but has some flaws that hold it back from being a great game in its own right. My major complaint about the game is that it is balanced with the assumption that players will reload games to prevent failure. This assumption is borne out in the post-game stats that show that the number of failed missions for the average player is tiny.
Summary: XCOM: Enemy Unknown has had a lot of publicity and fan love. A lot of it is deserved. Pros: - Updated graphics with realistic movements: I love how the unit crouches when hiding behind things and scans the area when on Overwatch. - Great turn-based play: With two move phases and different abilities, you can apply tactics to the situation instead of just running and gunning your way through every level.
Summary: Having played the original X Com probably a hundred times, it is impossible for me not to compare this game to the original, which I would rate 5++++++++. If you have never played the original, you'll probably love this game, as it is pretty cool, without a steep learning curve. My biggest gripe in this game is overwatch. Six soldiers, all with advanced scopes, all behind trees, rocks, etc. open fire on an advancing alien and MAYBE two of them hit it. Really.
Fun and addicting game marred by bugs and frustrating gameplay mechanics changes
buru buru piggu, Amazon
19 October 2012
Summary: Like many reviewers here, I was a huge fan of the original 1994 XCOM game. It was truly lightyears ahead of its time and just the perfect culmination of sci-fi storytelling and thousands of finely-tuned gameplay design decisions that just made the game so much fun and immersive. It took months off my life and contributed to some poor grades in high school and college. 2K had very high expectations to live up to and for the most part, the reboot is successful.
Summary: I pre-ordered this game on the strength of its demo, and I have not played the first game. So I'm approaching it from scratch. As a fan of strategy games, I like the idea a lot, and it's a fairly elegant combination of base management and tactical turn-based combat. Here's some pros and cons from my point of view: Pro's: - Customization: Of course lots of games have character creators these days to let you customize, but it's nice to scale that up to allow customization...