Summary: Althought the graphics, sounds, and cutscenes are excellent, the game has some significant flaws. Part of the charm of X-Com 1, 2 and Apocalypse, was the ability to really manage your gear. Now, I'm a turtle player - I believe in strong defense and let the enemy break itself on you. In the original games (and especially Apocalypse), you could assign each piece of gear. I routinely put extra rockets in the team's backpacks and made a "drop" of gear for the team.
Summary: This game is only 30% of the original Xcom. In the original Xcom you have: Multiple Base, Multiple Teams, You can attack their bases, they can attack yours. I even had Special teams for any UFO situation. I expect this game to get better over time, the return of the turn-based strategy is great to me.
Summary: Needs more updates. After I am done with my second play through I don't see myself playing this ever again. They need more options in multiplayer and new campaign additions. I have already picked up the DLCs for this game.
Pros: Love the game during the first play through but now the second play through (on harder difficulty) I noticed some bugs (discussed in cons) A solid Strategy RPG. RPG not only on your units (solders) but also able to upgrade base, armor, weapons, and aircraft with in game money earned by how well you do in missions and how you organize you economy. Enough challenges to make you re-thing and most likely restart some missions.
Cons: The multiplayer does not have a coop or comp stomp option. Also in my second play through I selected my starting country to be Africa so I could get a 30% increase in funds from countries and my game crashed. I uninstalled and reinstalled the game but it still crashes when I select Africa as my starting country. So far Britain and US starting countries work fine.
Summary: Not mentioned anywhere on the Amazon product description, this item requires Vista or 7. This title does not work using Windows XP. Graphics are good, and transitions are mostly smooth. However, this game is all flash and no substance. Every single action requires a cut-scene. This grinds the game down to a tediously slow crawl while you wait for the game to catch up. The novelty of the cinematic transition wears out almost instantly.
Summary: I fell into the hype back in October, with all the YouTube videos marketing gameplay by the Firaxis developers. WOW I thought! What a great game and they claim to have started work on this title almost 4 years ago. It must be solid! I never played any XCOM-based game before so the X-ray label was new to me. The first month of gameplay was great; graphics were pure, effects were spot on and the aliens were just annoying enough to justify extermination by my squad.
Beware of the 4 and 5 star console fan boy reviews. This is not the original X-com, it is something less, much less.
3 December 2012
Summary: I hate to say this because I loved the original X-COM and its sequels, but after playing the new game all the way to the end twice, I am deeply disappointed by this one. 15 years later and they could not come up with a better game than this? A lot of the fun in the original was researching new weapons and developing your solders. Research and development in this game feels like an add on, poorly paced and way underwhelming.
Summary: I could write a highly detailed review of this game, but it simply isn't worth the time. This game is a pale shadow of the original x-com. The original, now 18 years old, offered more strategic and tactical options than this game. Yes this one may have some pretty colors, good sound, and cool little cut scenes.
Summary: I could go through a line by line multi-point presentation of why this game is bad, but it would waste more precious time. This game is a pale comparison of the original, now 18 years old. The current game offers far less flexibility both tactically and strategically. Even mission feels like it runs on rails. The "boss" levels feel cheesy and simplistic. The time units from the old game are gone, thereby removing any serious choices you have on how your people move.
Summary: I first tried X-com while at a friend's place and thought it looked pretty good. It was a turn based game (which I'm familar with) and you got to create your own base and customize your soldiers. I was wrong. There were several problems with it. 1) For one, this game is incredibly short. If you just played through it without grinding, it is probably around 10 hours or less. 2) Another thing was that the maps kept repeating.
Summary: It's a decent game, but way too shallow. The old Xcom had depth--there were a lot more UFOs flying around (it's kind of odd how few UFOs there are in the new Xcom, considering it's an "invasion."), you had to worry about the aliens attacking your base when you got really good, you could sell the technology you made in your workshops when funds got short, and there were multiple ways to win the game.