Excerpt: I've come to accept that I simply missed the boat with X-COM: UFO Defense . It was released in that awkward period when a game could be that complex but couldn't be bothered to include an in-game tutorial or have much in the way of a plot, and trying to catch up on it 15 years later – as I did –...
Excerpt: To me, it’s pretty obvious why the Earth has never been visited by extra-terrestrials. Imagine you were an alien, and were looking for a new planet to visit. You have a quick scan of the Earth, and flick through the entertainment channels you find on the airwaves. Click: the movie Aliens.
Summary: While there are a few technical hiccups and quirky elements in
, the game is good enough to move past them. The core gameplay of the strategy game is incredibly solid, with every mission feeling tense, with you not knowing what is around the next bend.
The XCOM: Enemy Unknown review that took 18 years to write
Quarter to Three
16 October 2012
Excerpt: Time travel has not yet been invented. But thirty years from now, it will have been. This will lead to a series of events that would take me all day to diagram with straws, and even then, trying to understand it would fry your brain like an egg.
Summary: Tension runs high in the excellent XCOM: Enemy Unknown.
Pros: Tension-filled turn-based matches Great sense of progression makes you feel increasingly powerful Complex interconnected economy makes each decision important Soldier perma-death gets you invested in the fate of your veterans
Cons: Map repetition Camera foibles and other visual glitches
XCOM: Enemy Unknown is peerless in modern game design (review)
8 October 2012
Conclusion: Enemy Unknown might have taken a few shortcuts, but these digressions are minor in comparison to what else it accomplishes as a game. The focus on meaningful, ambiguous decisions and then the determination to follow through with forced consequences is an achievement of design worthy of praise.
Pros: Enemy Unknown has a lot of character, including a deep appreciation for its source material and UFO mythology. Its design succeeds in ways that should give other developers cause to take notice. Is that your final decision, sir? Enemy Unknown is all about making choices, and the outcomes are not ...
Cons: Bringing the original X-Com into this modern era of game design obviously necessitates some tweaks. Unfortunately, Firaxis’ efforts may have gone a little too far in a few places. Tactical missions feel more “gamey” and less stimulated Everything starts out fine. Your squad awaits your command. B...
Conclusion: Coming in at over 2GB and $20, XCOM: Enemy Unknown is a large and expensive game in the mobile market, but that shouldn't dissuade strategy gamers from giving it a try. Even without the multiplayer or DLC features, it offers more depth than you'll find in most, if not all, other strategy titles in...
Excerpt: How do you approach such a well-loved franchise? You have Firaxis kick the tires and light the fires and go for the magic once again. Over my over 30 years of gaming the Original XCOM holds a place in my memories as such a spectacular game for its time.