Summary: You like flying around in outer space? Did you ever want to fly those big ass capital ships that they always have in these space games but they never let you fly? Well now you can, with X3: Gold. Of course, they ain't free. And nobody's going to sell you one of those behemoths unless they know you real well. But much like Gene Starwind, even if one one those things fell in your lap, how could you afford to kit out and maintain one?
Summary: What's so enjoyable about this game is that, somewhat like the GTA games, it seems to be several games at the same time, and let's you hop from one game to the other at the flick of a button. I'll be first-person dogfighting in a sleek fighter one moment, then, when the last enemy ship is down, dock on my destroyer, and leave the engines idle so I can bring up the maps and play a strategy game pushing my fleets around before going into mercantile management of all my...
Summary: This is an amazing game but it's also an "acquired taste", like beer ... and like beer you have to get past the first few/several hours of drinking it in before you can truely start appreciating it, and growing addicted to it. It's an open-world space-flight-sim which mixes both action and strategy. You're in a cockpit the entire game, though you will be able to select from a countless variety of ships.
Summary: I don't understand how anyone can rate this game below 8. I've played a lot of space sims, I've spent massive time in getting to know (and mastering) each and every one of them. This one has given me something that I wasn't even expecting to find: a depth so deep that I don't think there's anything you can't do in this game. This game can take you from a "miserable" starting position (only one small, nearly useless ship and no money.
Summary: I really want to love this game. Having a decent 2012 PC, the graphics are so smooth and great, music great, open ended, huge universe, endless side-tasks, fun battles, and a trading system - so far, what's not to like - but niggles that begin early on become more apparent after 80+ hours of play. With my 10+ freight and 15+ combat ships, I should be having all the fun in the world, but things are becoming a drag. Ships still crash into docks and get destroyed.
Summary: If you like to fight/build/trade your way in a futuristic universe check this game out. The campaign is so-so, the world is much better. Of course like any other sandbox game, it gets boring (or you burn out) after a while. Still, while it lasts it's very good. One thing to note is the exceptional support from the developers (I think only Witcher and CD Projekt come close).
Summary: This game is complex and difficult to survive in - not for the fainthearted or those looking for cheap thrills. However, the possibilities are endless and total galactic domination is one of those possibilities!
Summary: This is an excellent Space Sim game. You have the choice of piloting a single Fighter or Freighter or commanding an entire fleet of Warships. And if combat is not your thing you could live the life of a merchant and amass wealth off the economy. Steep learning curve, but well worth it if you have the patience. If you want to see what it is capable of just do a Search on you-tube for X3.
Summary: The sheer enormity of this game makes it possible to play...well, pretty much infinitely. And I don't mean RE-playability. I've put over 60 hours into the X universe and have gotten about 20% of the way to where I want to be. I leave it for a while, sometimes to play another game, and then come back to it months later. You just keep going back to it, again and again, because it's just so fun. And so addicting. Fond memories of Wing Commander: Privateer?
Summary: Yep I tried this game, again and again and again. There are some really awesome aspects. Massive universe, incredibly diverse numbers of ships and ways of playing the game. But I'm done, there are just too many painful and annoying things with the game. NUMBER 1 is the inability to save in space. You have to fly to a base and save. No big deal, but it is when you've just spent 15 minutes flying to the mission location and you die you want to scream.