Summary: When I first played this game, I went straight for the turn based. I was upset that they were trying to make X-Com into a real time game but happy that they at least gave me a choice. That said, years later I tried the real time and it works surprisingly well. I'm not saying it's better than turn based, I just think it works well within the framework of this title, as it did later on in the UFO series (Aftermath, Aftershock, and Afterlight).
Summary: I never quite understood the animosity against X-com: Apocalypse. Yes there were flaws to the game. There were many an instance where I would think to myself that I should be the one who owns this damn city. Why don't I have access to Heavy Plasma? Wow. Psionics sucks hard now. A tacked on realtime mode to a turn based game? Really? Despite these issues, when you actually play the turn based game you know that it is good and it is x-com.
Summary: X-COM Apocalypse is often hated by fans of the series but I always had a lot of fun with it. It definitely feels incomplete in some areas but as a strategy game it has an interesting plot (though it requires reading between the lines) and the renown X-COM style. Instead of protecting the world, you'll be protecting the last city on Earth after humans have ravaged it themselves.
Slugging it out with the Aliens - Special-Forces style
George J. M. Lamont "translation linguist", Amazon
8 June 2006
Summary: I'll get past the criticisms quickly: XCOM III (Apocalypse) has some slightly cartoonish graphics compared to the old games, and lacks fighting at night. As a result, a slight amount of the sheer terror of XCOM 1 and 2 has been lost. But XCOM 3 is a game that - make no mistake - will make you care. Because every mission you fight, there will be innocent bystanders who can easily get killed in the crossfire.
Summary: This game can get very addicting to those who like to micromanage. Though the aliens can be a little cheezy in comparison to the old Xcom games the weapons available from firearms to ships makes it interesting and entertaining for hours. I have played this game several times through (though i wish there could be alternate endings) it is still fun to play.
Summary: Me and my friends played x-com 1 for years and then 2, we were addicted to it, we loved them without bounds, we even built our own replicas of the guns (well tried anyway, we were 11) and ran around making our own sound effects. But then came this abomination, everything but the weapons looks designed by a bunch of kindergarteners using the brightest crayons they could find! What were they thinking?! Don't get me started about the aliens.
Hey the aliens have landed! No bus fare, lets walk to them.
11 February 2003
Summary: I have wondered excatly how this game got released. The graphics are a step back from the orignial X-Com (the higher the resolution the better it should look). Turn based is incredibly difficult, and real-time is, well, real-time. *dead face* This game is so bad it wasn't on my computer long enough to find out if it had the research & manufacturing of X-Coms 1&2.
Summary: This game is excellent. It is in an above view, which gives you the opportunity of seeing everything. there are about 50 weapons, and that is not including stun bombs, grenades, and smoke shells.Put your agents in buildings, and raid out the buildings for any alien life forms.One drawback is that the graphincs really [stink].
Excerpt: "The original game in the Xcom series, known as UFO: Enemy Unknown, is a brilliant mix of turn-based tactical combat and real-time micromanagement, requiring you to command an organisation dedicated to fighting off a full-scale alien invasion by reasaerching and manufacturing new weapons and technologies, building facilities and shooting down UFOs before engaging in tacticalcombat with the occupants of the downed alien ships. Its sequel, XCOM: Terror ...
Pros: inventive, nice presentatton, some original concepts, varied
Cons: Not as well implemented as it could be, ground - based combat is lacking