Summary: I played this game nearly daily for 8 years. It's added a lot of things over the years, but it's devolved rather than evolved. Where once you could thoroughly customize your character, there's really only "cookie cutter" choices if you want your character to be useful. Where once you could level a character with a sense of adventure, starter and leveling zones are full of higher level characters who kill you for sport.
Summary: This game has no single player mode or local random map mode. If you buy it, your committed to subscribing every month for a fee just to play it. It might be worth it to some, but not me. I think the new Elder Scrolls online will replace this. With this game you can't really customize your character that much, and the graphics look rather bad. If you go to the website for WOW you can download this game for like $5, the real money comes from the subscriptions.
Summary: This game is dying, why spend more then you have to? Its been said various time before, this game is dying. many people just cant take hours out of their day (everyday) to play a game. If you don't have the best gear and fight exactly like everyone else, end game is pointless. if you enjoy playing an rpg that cost you 15 dollars month to play exactly like everyone else, buy it.
Summary: I didn't read the description carefully enough. I thought this was a book about the World of Warcraft: Mists of Pandaria. It was the computer game which I already had, so I gave it to a friend. It made a fine gift.
Summary: Blizzard definitely had some nifty ideas in this expansion including the new "specialization" trees, which now replaced talent trees, something i was definitely reluctant to like, but after trying it, I actually like the system a LOT. Do i think there could be a perfect medium between talents and this system that essentially has removed the "talent" system, (A staple in MMOs since like forever lol) of course, but I'm definitely pleased with this system anyways.
Summary: I decided to give WoW a try again after a long hiatus. The world itself was beautiful and very cool to explore, but after a week and a half of playing I quickly discovered that the same WoW formula was just not doing it for me anymore. It took forever to grind through quests and level. I feel like they missed the boat to be able to innovate the mmo genre like guild wars 2 did to create ways to make the game more interesting and less grindy.
Summary: Does it seem to you that WoW has passed its peak by, maybe, a couple of updates? The "wow factor" of the original and earlier updates has given way to a "buy this, too" atmosphere, hasn't it? Well, yes, I did buy it. Why do you ask?