Review of a player who is done after nearly a decade of devotion
11 November 2012
Summary: A number of important things to understand about the current state of WoW: -Beginning with the last expansion pack (Cataclysm) the games quality took a MAJOR nosedive. What I mean is, the expansions themselves became half the size of their predecessors, allowing players only 5 instead of 10 more levels and accelerating the rate of content releases to negate the fact that players would plow through things twice as fast now and start complaining about nothing to do.
Summary: why i do not like world of warcraft anymore? 1)it has a hefty subscription fee. why pay its subscription fees when there are better games (secret world, guild wars 2, star wars:the old republic, etc) out there that do not charge them? 2)too many rude players in it (see the other reviews here for more details about them); and, frankly speaking, i am playing the game to enjoy it MYSELF, not to let other strangers determine to me how much i can enjoy it 3)talents,skills,...
Summary: La cinquième extension de WoW pour les intimes risque fort de déplaire aux premiers joueurs qui ont foulés les terres de Kalimdor et d'Azeroth. D'un point de vue artistique, Blizzard a réussit son défit, en proposant aux joueurs un monde nouveau dont le thème principal est un mixte entre le fantaisiste héroïque sauce asiatique.
Summary: On a du mal de retrouver l'esprit de WoW vanilla et on se demande si on est pas devant un MMO sous licence Disney ou Dreamworks. Kung Fu Panda powaaa ! vive le marché asiatique et ses millions de gamers !