Reviews and Problems with World of Battles: Morningstar
Showing 1-10 of 10
17 July 2012
Summary: I've got the 45'th lvl today, and the game is still exciting and interesting for me. Clan management, conquering new territories, opening new units and new clothes for them - it seems that you'll never get tired of that. Moreover with every new patch and modification the game becomes more and more interesting. I've never seen the game that offers something similar online. Definitely needs a try if you are into strategy genre.
Summary: I`m an experienced strategy player and played all RTS games since 1996. Noticed the game some time ago, and still happy to play it. The best balance between units i have ever seen before, deep customization, helpful advisers, racial variety, interesting battles, yes, i like that!
Summary: I didn't really like it as a free to play. Purchase prices are really high, and give too much of an advantage. Matchmaking is kinda poor: I often found myself paired with a few other newbs against seasoned players with 50 more units, with most unit being the upgraded version of what we had. The controls seems to have forgotten the total war series, and the graphics are really obsolete.
Summary: This game includes tabletop wargame level tactical richness combined with adrenaline-boosting real-time action. An extremely efficient "one click" system of matchmaking provides for balance of battles and optimizes them for the maximum fun of all the participants. A wide range of customizable equipment, which is 100% visually reflected on every soldier in real-time 3D battles, guarantees spectacular sights on the battlefield.
Summary: This game is Free to Play done right! There are no features in this game that cannot be accessed for free. The game features multiple races and is a real thrill to play. It basically follows the format of the Total War games, but with a massive online twist. Unfortunately, the graphics are somewhat dated but this is a fair trade off for having eight players and hundreds of units on the field at a time.
Summary: This game seems good so far. There are three different factions in the game all with three different races. There's a ton of unit customization, you can upgrades your units weapons and armour, recruit new units and recruit other units from different races, however a lot of units will fall into your generic spear men, footsoldiers, archers and cavalry.
Summary: I like this game cause it gives both space for Strategy on Global Map and for Tactics on Battlefield. Also as a clan leader i feel myself a king of a small kingdom with real warlords inside, real diplomacy with other leaders, conflicts and so on. For me it does not lag at all, interface is pretty nice and easy to use.
Summary: Seems good so far! There is much unit customization, and it is fun having battles with multiple players at a time. The graphics are great, I have not seen rts mmo's with graphics these neat for some time, and it is rewarding seeing the equipment you put on your units show up on them in battle. I can see hardcore gamers that are fans of Shogun, Mount and Blade, or League of Legends seeing this game fun and competetive.
Summary: I will never understand why people think it's okay to release/publish a game that has very dated graphics while lagging and eating resources like (6GB RAM, 3,2 GHz quadcore) like it was the most complex simulation on earth. The gameplay is okay I guess, but the game starts very slowly and just isn't nice to look at. The year is 2012. You either do good 3D-graphics or you offer something unique/with style.
Summary: Painful to play, poor interface control and execution. I can hardly see where the enjoyment comes in this game unless you simply like your units to tell you "yes m'lord." Purchases prices are very high and effect gameplay significantly.