Summary: A warning to anyone looking for a meaningful multiplayer mode from Wolfenstein: The online content feels shoehorned compared to the quality of the campaign, bringing in up to 12 players for team-based modes that ape the feel of Call of Duty, but excluding the exotic power weapons that make the single-player so delightful, and noticeably ratcheting down visual effects to support multiplayer’s larger maps.
Pros: Elegant and destructive weaponry; well-animated enemies; bold use of color and visual effects.
Cons: Token multiplayer; pop-corn plot; familiar level design and shooter set pieces.
Conclusion: Concept: Disrupt another Nazi plan to harness occult powers
Graphics: Environments filled with paranormal activity make the absence of a haunting mood all the more noticeable
Sound: German soldiers kindly tell you when they are moving and reloading to help you kill them
Playability: Standard corridor shootouts and boss fights feel dated in comparison to modern FPS games
Entertainment: Solid controls let you tally high Nazi kill counts
Conclusion: Although short and a bit too easy, Wolfenstein is the game we were expecting to play, a title that adds just enough new elements to the franchise and definitely keeps us asking for more. Wolfenstein is intense and fast paced, it has a great story to give some sense to the frantic bullet blasting and it is, to put it short, a really awesome first person shooter. It could’ve been better – there’s no doubt about that – but what it delivers right now is value for your money.
Excerpt: Wolfenstein is the second sequel to the great-grandfather of the FPS franchise. Without Wolfenstein 3D, the FPS franchise would probably be completely different or just not as successful as it is today. While speculating 'what ifs' is fine, what matters here is just how well does this new entry to the Wolfenstein franchise stack-up against the ever mounting competition and its roots.
Summary: Set within a near-fictional, historical WWII setting, players take on the role of the heroic OSA agent BJ Blazkowicz as they are thrust into the unknown and unexpected to battle against combat troops, otherworldly forces, and the dark science created by a supernatural Nazi force hell-bent on world domination.
Summary: At its heart, Wolfenstein is a classic corridor shooter with a few candy weapons and goofy powers mixed in. That’s about as far as it goes. Everything else, from level design to enemy AI and story, is as vanilla as can be. Wolf’s few half-hearted attempts to break out of its mold fall short.
Excerpt: The franchise that can be called the cradle of first-person shooters makes a whelming return. Titled as if it were to be the definitive iteration of the series, Wolfenstein is in fact just a sound addition. Co-developed by four studios (id, Raven, Pi and Endrant) and published by Activision, the game features both singleplayer and multiplayer components.
Pros: Wolfenstein knows what it is, and it buys into it wholeheartedly: Special units and great boss fights will bring nostalgia frothing to the surface. The game offers fine array of temporal and otherworldly weapons, all of which are robustly designed and fun to play with, and all of which are sure to dispatch Nazis in blood-spattered fashion.
Cons: Wolfenstein’s linear plot, preset spawns and scripted events limit its replayability. This is where the multiplayer should step up and add value but poor development choices make online play an uninspiring experience. The game’s unreliable checkpoint system is a poor substitute for a save function.