Excerpt: One of the most anticipated PC games of the year, Wolfenstein was expected to revolutionize the first person shooting genre just like its predecessors did. Carrying such a difficult task, Rave Software, the developers of the game, did their best and actually managed to deliver a really high quality, must own product – even though not as “revolutionary” as the fans would’ve wanted.
Summary: A warning to anyone looking for a meaningful multiplayer mode from Wolfenstein: The online content feels shoehorned compared to the quality of the campaign, bringing in up to 12 players for team-based modes that ape the feel of Call of Duty, but excluding the exotic power weapons that make the single-player so delightful, and noticeably ratcheting down visual effects to support multiplayer’s larger maps.
Pros: Elegant and destructive weaponry; well-animated enemies; bold use of color and visual effects.
Cons: Token multiplayer; pop-corn plot; familiar level design and shooter set pieces.
Conclusion: Concept: Disrupt another Nazi plan to harness occult powers
Graphics: Environments filled with paranormal activity make the absence of a haunting mood all the more noticeable
Sound: German soldiers kindly tell you when they are moving and reloading to help you kill them
Playability: Standard corridor shootouts and boss fights feel dated in comparison to modern FPS games
Entertainment: Solid controls let you tally high Nazi kill counts
Conclusion: Although short and a bit too easy, Wolfenstein is the game we were expecting to play, a title that adds just enough new elements to the franchise and definitely keeps us asking for more. Wolfenstein is intense and fast paced, it has a great story to give some sense to the frantic bullet blasting and it is, to put it short, a really awesome first person shooter. It could’ve been better – there’s no doubt about that – but what it delivers right now is value for your money.
Excerpt: Wolfenstein is the second sequel to the great-grandfather of the FPS franchise. Without Wolfenstein 3D, the FPS franchise would probably be completely different or just not as successful as it is today. While speculating 'what ifs' is fine, what matters here is just how well does this new entry to the Wolfenstein franchise stack-up against the ever mounting competition and its roots.
Excerpt: Let’s get this out of the way -- Wolfenstein is a decent first person shooter. But in this generation of breathtaking visuals, revolutionary concepts and advancing technologies, just how far does decent get you? Wolfenstein does a lot of good, but it just doesn’t do anything great or new, and with so many superior first-person shooters available, it’s hard to recommend.
Excerpt: Wolfenstein was at the forefront of the first-person-shooter explosion, but like an addled codger, the franchise is stuck in the past. Devastating weapons and scary Nazis remain high in the mix in the new Wolfenstein , but rather than breaking hero B.J. Blazkowicz out of his corridor-shooter confines, developer Raven Software just adds acts of supernatural derring-do to his repertoire. Magic isn’t just for evil Nazis anymore.
Excerpt: It's becoming a theme in this economy; “revitalizing existing IP”. What that means in layman's terms is, “Rather than taking a big financial risk on a new idea, let's dust off an old one and see if it'll still make money.” I mean how else can you explain all those the Star Wars: Battlefronts? Anyway, you can't blame a company for keeping a tight hold on the purse strings during a recession, and who's to say an incredible game can't be made from an old concept?
Excerpt: We recently reviewed the console version of Wolfenstein 2009 and we came away a little unimpressed with the overall experience - even though the core gameplay was pretty good. By no means a bad game it however didnt knock our socks off - something we are hoping the PC version might rectify today.