Summary: The graphics and music are pretty good, but overall the gameplay is a bit lackluster, and fairly frustrating. The controls could have been a bit more fine tuned. The town and magic elements are nice, but I feel were still lacking in depth.
Summary: If you like breakout-type games, you MIGHT like this game. It's slow, occasionally frustrating, and boring! The controls aren't that great, and it's even a bit confusing. Waste of time. Not even worth the 74 cents I paid for it! It enticed me with "RPG" and it let me down. Do not recommend.
Summary: I got this game in a bundle and it surprised me. I like the original combination of pong style game play and RPG elements. I whipped through the game in a furious addiction but I wouldn't say there is much replay value. AND it wasn't too long, which I liked.
Summary: This game was great up until the last world. Arkanoid/Breakout clones are supposed to be about breaking blocks, reaction time skills, and aiming the trajectory of the ball to hit blocks. This game instead focuses on a multitude of anti-fun game design elements, especially in the last world.
Summary: I very much enjoy Breakout style games as a genre, and this was no exception! The graphics, presentation and music of the game fit perfectly with the story and type of game it is. It can get boring (and rather hard) but I have come to expect this as there is only so much you can do with this kind of...
Summary: While I really liked the game's graphics, sound and environment, the gameplay felt lackluster and shallow. Yes, it's just a simple breakout-clone at heart, but I felt that the RPG aspect was vastly underused. Recommended for those from the 8-bit era, looking for a short, but sweet arcade game.