Reviews and Problems with Warlock: Master of the Arcane
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Warlock - Master of the Arcane
2 September 2013
Summary: My army of undead warriors, vampires and minotaurs reached the walls of the reviled city of Cheesetown, home of King Rrat, somewhere around my hundredth turn. The settlement had become synonymous with death and destruction over the previous turns, sending fleet after fleet to attack my empire's capital. The enemy's sea superiority meant that the only route for retaliation was through the massive plains of lava to the east.
Conclusion: Warlock – Master of the Arcane is something of a rare beast: a well-put-together, engaging, just-one-more-turn strategy game that sells for less than half of the price of an AAA release. I’ve already spent 50 hours with Warlock and plan to losing more time (and sleep, if you can believe it) to it in the coming weeks and months because it’s the perfect experience for those who love the Civilization series but cannot work with the limited intelligence of the computer...
Excerpt: When I first discovered Warlock: Master of the Arcane, lurking on the Steam store, I first thought to myself: “Mmmm, could be a Master of Magic.” I sure miss that game. This is a common problem I have with new games. I constantly compare them to older, classic games, usually as soon as I read a blurb about them. I’m turning forty this year (how did that happen?
Excerpt: Many strategy games make the mistake of trying to do 'too much' in the name of immersion. We all want to be empire builders or conquerors, but not all of us enjoy managing all of the minor details involved with such responsibilities. Warlock brings a fresh breath of simplicity to a genre overflowing with the opposite. At first glance, Warlock appears to be a fantasy version of Civilization 5, with its turn-based strategy and hexagon-based map.
Excerpt: Warlock: Master of the Arcane review Game Over Online - http://www.game-over.com Warlock: Master of the Arcane is a fantasy-themed 4X (explore, expand, exploit, exterminate) game set in the world of Ardania. It was developed by Ino-Co Plus, which was also responsible for the Majesty 2 games (but not the so-so Defenders of Ardania tower defense title, which was developed by Most Wanted Entertainment).
Excerpt: I am lord of all magicians. Want to screw with me? I own a third of the world, and I just cast a spell that made me a god among gods. It's taken me a bit to get my thoughts in order about this game, longer than quite a few other games of its genre. Want to know what they are? Well, read on, and you'll see my few complaints about this retro style gem from Paradox and [insert here], set in the world of Ardania.
Conclusion: To be fair, there’s nothing about Warlock that really turns you off from playing. It’s a classic 4X strategy game complete with all the staples that keep people hooked on these things. Some of its more unique spin on things do shine through, such as City management, but others like the added adventure/discovery element just get lost amongst the need to survive.