Reviews and Problems with Warhammer Online: Age of Reckoning
Showing 1-10 of 260
SERVERS CLOSING FOR GOOD IN DECEMBER
Philip B., Newegg
19 October 2013
Summary: as the servers are shutting down in two months I would not pay near full price for this. hopefully newegg will drop the price by 90% or so to clear its inventory before they close. you can signup without buying the game by downloading the trial and activating a subscription (which 14.95 mo is still too much givin the closing)
Pros: Fun game while it lasted
Cons: warning: all servers are shutting down permanently in dec 2013. only had a 5 year lifespan. been down to only one US server for awhile now.
Summary: I really liked this game, good PVP, half decent graphics, PVE was weak...but meh...whatever... Poor customer support and constant game mechanics changes have made the servers combine down to only a few (people left in droves), and many levels are so empty now that you are shocked if you see another player since you started to think it was a single player game.
Summary: Played this game for almost 2 years. Waited for the company to address many player versus player issues. A good ride until you realize the top tier experience is very one sided. An unbalanced PvP game does not deserve a subscription. The guys involved with this title moved on to help with Star Wars The Old Republic. That game has tanked as well. Wait for another title, or try a free to play game.
Summary: An excellent massive pvp game with massive siege in castles and epic open massive battles nice scenario batttles and i think a usually pve content. Mythic has done some very serious mistakes in this game. First they have open too much servers and the most of them was empty. The second was that never has create a new content and the veteran players was boring to play the same things again and again.
Summary: Had so much potential, but failed, largely due to lots of lag and that the player base was spread out on far too many servers. Many of these issues were fixed in later patches, but there are still to few players, and ideas such as Public Quests and RvR is something that I think Guild Wars 2 will do several times better, when it it released.
Summary: I know many of you will discredit me when saying this, but I tried WAR coming from WoW. Tbh, I probably would not be into MMO's if it werent for the PvE of WoW. I was given 2 months of paid subscription from my friend, since he knew I played the free version and didn't like it, and I couldn't play it for more than a day... The graphics and mechanics all point towards an unfinished game, and the PvE is just terrible. PvP is decent, but I couldn't get into the RvR.
Summary: Decent game, but it was just too similar to WoW for me and it didn't have nearly as much content. That was probably what really killed it, if WoW had not been out I think it would have done much better. The pvp was fun though, I just quit before I had leveled to the maximum level so I never experienced the end-game (I went back to WoW instead).
Nice change from online games where people are so mean on a daily bases
22 July 2011
Summary: Simple, easy online game to play, makers got some work to do to beat out the number 1 online game. People so far after 3 weeks of playing have been 100 times nicer, have not seen people cursing others out for not being that best player in the game. Have not had to feel sorry for anyone who has been yelled at, much nicer crowd of people to play with. It's got more pvp players then pve players, 75% pvp and 25% pve, but is fun to play.