Summary: I hope you like my story in the game, I tried my best to make it relate to Warhammer. I love WarHammer very much. I hope you enjoy. But Namco did do some changes to my story. =-/ oh well. Anyways I'll do my best on #2 of mark of choas.
Summary: After reading the previews and reviews in Micromanía (Spain) I was looking forward to the game, however I was soon disappointed. The start-up movie is great and really sets the scene, but although the graphics are good, the gameplay lets this game down. Basically, WH: MOC plays like WH: Dark Omen; this is a really old game that I had for my PS1 and apart from the graphics and different missions, they're practically the same game.
Summary: Good concept, haste with launching, little attention to community. Up to patch 1.6 it's rather like beta. Would you believe they are going to include friendly fire only with the patch 1.7? It's would be quite another game after that, won't it? In spite of promising concept a not better semblance of TotalWar.
Summary: Very dissapointed in this game thought there would be more involved got bored playing this game and the review they gave for it was over rated could have been better made lets hope they improve on it.
Summary: Awesome! This game really takes a lot of thinking and that exactly is what make it so cool! I wish that more RTS games were like Mark Of Chaos. I hope the keep patching and updating it. Every Patch makes it better!
Summary: The opening cinematic for 'Warhammer: Mark of Chaos' really got me excited. 5 minutes into the I had realized that I would never be able to love the game. I already had 'Medieval: Total War' which was similar in concept, but much better in reality. The thing that really turned me off 'Mark of Chaos' was the battle animations. A glorious letdown.
Summary: I think most people get too hung up on it being the exact digital replica of the turnbased tabletop game As everyone knows turn based games on the PC pretty much suck, there's no sense of urgency and you can just sit around forever planning, RTS however requires you to think on your feet and therefore is more challenging, if you want to play the traditional turn based version then you go and waste your time and money buying little plastic men, painting them and then hang...
Summary: A beautiful concept left pitifully incomplete. Brace yourself for the load times. A mission will last 20 minutes, and loading takes 3 minutes in, 3 minutes out... you end up spending half your time waiting. there are actually TWO load screens, in succession. One was just not enough to convey the struggle of loading that this game has.