Summary: This Game for me gets a 8 Its based on this game as a stand alone and not comparing it to its previous dark crusade game. 9 races to play with so u got alot of time to discover and try new tactics. The pros: Number of races, game play The cons: Some people complained about loading times. The game is Buggy so u have to get the 1.2 patch.
Summary: A major disappointment after how good Dark Crusade was. The two new races add nothing new (there's already 7 from the previous expansions), air units are basically flying tanks that only ranged units can attack (and there's a lot of melee units so this is kind of a big deal), and the campaign is recycled from Dark Crusade with marginal changes. Worst expansion and not worth playing over the previous releases.
Summary: Looks nice, chronically average gameplay. Necrons genuinely feel different to play; Tao play like the retarded love-child of the Necrons and the Eldar, and all the other races are basically the same with different, albeit nice looking skins. *Yawn* of War.
Summary: Soulstorm does not deliver - the campaign is sub-par compared to Dark Crusade, and 40k cannon is pretty much raped (imperial guard general simply 'loosing' one hundred Baneblades - good laugh, though). The game is, like it's precedessors, ok online, though the new races don't seem balanced enough.
Summary: I had a lot of fun with this game, doesn't get old too fast for me which is surprising because there really isn't much diversity in the game, there's only so much you can do each round so that is why the game gets old, not enough customization. It is too close to starcraft (except starcraft actually has a better progressive system for it's units with the technology system, but I also don't like starcraft as much) and I think it should add in elements of the total war RTS...