Excerpt: When Warhammer 40,000: Dawn of War came out just under four years ago it didn't revolutionise the RTS genre, but it did offer a compelling, solid, fun and, for its time, spectacular strategy experience. However, it did feel slightly lacking in the playable race department, offering only the Space Marines, Orcs, Eldar and Chaos Marines for future fantasy fans to sink their fangs into.
Excerpt: The Warhammer Dawn of War series continues to spawn expansions, the latest being Soulstorm, and why shouldn't it? It has a great license, fast-paced and exciting gameplay, and some wonderfully diverse factions. Like several of the expansions before it, you do not need the original game to play Soulstorm, but you'll need to pick up the other games in the series if you'd like the opportunity to play as all of the available factions.
Conclusion: So now we come to the big question: should you spend your sorely-stretched gaming dollar on this latest expansion? If you are only a lukewarm fan of the series, there is little here that will excite you and you are best advised to await the inevitable arrival of Dawn of War 2. However, if you are a Dawn of War fanatic, then this is a worthwhile expansion. With the addition of Soulstorm, Dawn of War offers a fantastic nine races to satiate your 40K cravings.
Pros: The Sisters of Battle and the Dark Eldar have arrived; a larger campaign game with new maps, air units.
Cons: Bugs that await patching; air units are underwhelming; overall, little added to the series that will entice new players.
Conclusion: If you thought Dawn of War was great, but could have been greater if only it had more boobs, then buy this game. Otherwise, avoid at all costs, because no amount of scantily clad women or ultra-violent sadistic madmen can save this franchise from being sucked dry of all innovation and fresh ideas. It is hard to recommend Soulstorm , because it adds nothing to the series. This is a last attempt at wringing dollars from an outdated title.
Summary: Warhammer 40,000: Dawn of War: Soulstorm, the third and presumably final addition to the four-year-old real-time strategy franchise based on Games Workshop's billion-dollar tabletop-game system steals its best moments from 2006's fantastic Dark Crusade expansion. Consequently, this stand-alone add-on has a been-there, done-that vibe.
Pros: New Sisters of Battle and Dark Eldar factions add variety to gameplay, Expanded campaign now takes in an entire solar system, Aerial units added to the new and existing armies, Great Warhammer 40K atmosphere
Cons: Similar feel to last year's Dark Crusade expansion, Persistent campaign introduced in Dark Crusade is nearly identical here
Conclusion: occasionally get "lost" when there's a lot of fighting and explosions happening at once. Aside from the natural addition of two new voice over sets for the new factions, Soulstorm 's audio is still the same as it as has been throughout the serious. Weapon effects are crisp and individualized to the point where you can identify different types of weapon just by the sound.
Warhammer 40,000: Dawn of War - Soulstorm review (PC)
14 April 2008
Excerpt: Two more races, a rehashed Dark Crusade campaign, and new units that fill already occupied niches. The overall experience is...less than stellar, feeling less like a labour of love and devotion to a fanbase and more like one more attempt to squeeze money out of a product before the sequel is released.