Conclusion: Relic Entertainment has taken a great step forward as the team shirk off the weaker fragments of the previous iterations and embrace more of what Warhammer 40,000 is really about; the intense carnage.
Warhammer 40,000: Dawn of War II - Retribution Review
8 March 2011
Excerpt: The Dawn of War series has evolved pretty drastically over the years—from the linear story-driven campaign in the 2004 original to the “Risk” style conquest campaign in 2006's Dark Crusade, plus the addition of customizable heroes and the removal of base building in 2009's Dawn of War II.
Excerpt: Fans of Warhammer 40,000: Dawn of War might feel burned by the barely recognizable sequel to their old favorite, but going in without expecting it to be yet another typical real-time strategy game is extremely rewarding. That’s because DoW II is actually two excellent games in one.
Pros: Amazing graphics and Wargear loot enhance two modes of engaging tactical gameplay.
Cons: Campaign dialogue gets annoyingly aloof. Some missions are repetitive.
Excerpt: I really enjoyed the original Dawn of War game and its numerous expansions. Part of it was due to the game's setting in the Warhammer 40K universe – how could you not get excited by orcs (known as the Orks in Warhammer 40K) and Chaos demons battling it out with Space Marines across the galaxy?
Excerpt: Most sequels tend to remain fairly consistent with their predecessors; continuity is the point after all, why someone is supposed to be interested. Dawn of War II is nearly a complete break from the original game however, to the point that people who liked the first might not be interested in the...
Excerpt: First Impressions My reaction is Dawn of War II is a sequel to the original Dawn of War released in 2004 and its subsequent expansions Winter Assault in 05, Dark Crusade in 06 and Soulstorm in 08 with each one adding another race to the main game and new story to expand on the universe.
Excerpt: When it comes to real-time strategy, a few different companies are brought up as truly enhancing the genre. Westwood Studios's Command & Conquer defined modern real-time strategy, Creative Assembly's Total War series saw the number of units on a typical battlefield increase from 100 to 10000,...