Conclusion: Relic Entertainment has taken a great step forward as the team shirk off the weaker fragments of the previous iterations and embrace more of what Warhammer 40,000 is really about; the intense carnage. In pursuit of that they’ve ditch the more traditional aspects of the RTS, like base building, and instead offer a more streamlined approach to getting your war on.
Warhammer 40,000: Dawn of War II - Retribution Review
8 March 2011
Excerpt: The Dawn of War series has evolved pretty drastically over the years—from the linear story-driven campaign in the 2004 original to the “Risk” style conquest campaign in 2006's Dark Crusade, plus the addition of customizable heroes and the removal of base building in 2009's Dawn of War II. Retribution represents a throwback to Dark Crusade, arguably the highlight of the series, with a more customizable campaign and larger scale overall.
Excerpt: Relic's follow-up to its superb Warhammer 40k real-time strategy game is a curious beast. On the one hand it's hardly an RTS at all. Base building has been completely eradicated and the unit cap has been culled. Now, constructing a monster of a base and surrounding it with turrets is a pleasure consigned to the past, and crushing your opponent with an army full of Dreadnoughts and tanks is a distant memory.
Excerpt: Warhammer 40,000: Dawn of War II The space marines are back and ready for even more real-time bloodletting. The first Dawn of War game was a visceral affair wrapped up in a fairly traditional real-time strategy shell. This time, Relic Entertainment has opted to challenge some of those RTS conventions we’re so used to.
Excerpt: Fans of Warhammer 40,000: Dawn of War might feel burned by the barely recognizable sequel to their old favorite, but going in without expecting it to be yet another typical real-time strategy game is extremely rewarding. That’s because DoW II is actually two excellent games in one.
Pros: Amazing graphics and Wargear loot enhance two modes of engaging tactical gameplay.
Cons: Campaign dialogue gets annoyingly aloof. Some missions are repetitive.
Excerpt: The latest game from the insanely popular Dawn of War real time strategy (RTS) series has had a bit of a re-imagining, and it seems like Warhammer’s creators, Games Workshop, had a lot more to do with it this time. DoW II has a lengthy single player campaign, with 30 – 40 hours of solid fun packed gaming. Even more if you’re willing to commit.