Reviews and Problems with Warhammer 40.000: Dawn of War II - Chaos Rising
Showing 1-10 of 28
28 July 2012
Summary: Chaos Rising continues where Dawn of War 2 left off but leaves something behind in the process. It still attains the same quality and RTS/RPG-hybrid gameplay and even adds some new twists and turns which keep the game interesting but do cause the game to become slightly repetitive because of its more linear storyline and a lack of new unit types to play with.
Summary: Chaos Rising is a great expansion to the original game, providing new units, new features, and new strategies. Focusing on variety and storytelling, the campaign is much more polished than in the base game. Each mission feels unique, the ability to import saves gives your sqauds much more personality, and the corruption system is an interesting gameplay feature. The story is remarkably interesting and provides much insight into the actions of the Blood Ravens.
Summary: Absolutely excellent. Fun game play, more fun from the 40k Dawn of War franchise. If you liked the first one, you'll probably love this one. Great story, great acting, fun game play. imaginative universe fully realized and very enjoyable! And best of all, a challenging and climactic ending! Enjoy!
Summary: The multiplayer additions are brilliant, the new chaos race is incredibly cool, and the two new last stand heroes add new life to the mode. The singleplayer is short, very slow to start, and linear in the worst kind of way. I can't see how anyone could review the SP and come away with a positive rating, because it just doesn't deserve it.
Summary: Better than Dawn of War 2, shorter but definitely sweeter, and lots new content. Anybody who complains that the 8 - 10 hour campaign is too short (especially for $30!) are just spoiled and can't appreciate how packed and carefully crafted the whole experience feels. Especially if people generally agree that a 4 - 6 hour campaign for Modern Warfare 2 is worth $70.
Summary: This expansion pack to the already great Dawn of War II is (metaphorically) more icing on an expertly crafted cake. Dawn of War II had almost everything I like in video games: strategy, good pacing, character choice, and involving characters. The story in DOW II was good, and Chaos Rising doesn't disappoint in that regard. The new chaos race is a blast to play as and the upgrades to the other races are very welcome.
Summary: The first game was great, but not worth a 10. However, ever negative element of that game is gone now - singleplayer is more creative, free additions to multiplayer, a new race, and its more balanced than ever. I highly reccomend this game if your computer can run it.
Summary: Naturally, I'd played Dawn of War II since its release in February. After a year of getting my butt handed to me over and over again in the unforgiving multiplayer I stopped playing less and less frequently. Then came Chaos Rising. The campaign is undoubtedly a lot of fun, and yes, it is still a pain to play on Primarch difficulty. None of the missions feel repeated, and there's a good deal of variety here. One new grabber is the Corruption system. As your Space...
Summary: Chaos Rising is a great addition to DoW2. The single player campaign is very intense and really refelcts the Warhammer: 40, 000 lore. The RPG elements of it make u attached to ur units and the pursuit of better wargear really has u coming back for more. The option to be evil and become corrupt or noble and stay true to the Space Marines, also adds to the replayability of the SP campaign.