Reviews and Problems with Warhammer 40.000: Dawn of War II - Chaos Rising
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Warhammer 40,000: Dawn of War II - Chaos Rising
Game Over Online
30 August 2010
Excerpt: One of the unavoidable flaws of any Warhammer 40,000 PC game is that it cannot possibly please every fan. There are 14 different factions in the boardgame universe, each with its own roster of units.
Conclusion: When you jump into multiplayer you'll have fun trying out all of the new
units that come with the Chaos faction, from the Chaos Space Marines through the
delightful Great Unclean One, who can utilize his small intestine as a weapon.
Summary: Chaos Rising picks up where Dawn of War 2 left off, with the crisis of the Tyranid invasion held at bay for the moment. Trouble always seems to be around the corner, however, as the Rift spits out a new planet in the sector.
Excerpt: Chaos has, indeed, risen. Dawn of War II's wonderful singleplayer campaign and interesting take on RTS multiplayer made it Gamervision's Strategy Game of the Year for 2009, and the new standalone expansion, Chaos Rising , looks to continue the excellence Relic brought to PCs last year.
The ideas first presented in Dawn of War II have been tended and nurtured to
Good Gear Guide.au
31 August 2010
Summary: Chaos Rising is a stellar continuation of Relic's Dawn of War series of real-time strategy titles, offering up an incredible amount of mission variety as well as some worthwhile new abilities and units that are sure to please Warhammer 40k diehards.
Pros: Seamless integration between base game and expansion results in un-fractured community; more mission variety; loot and morality system enhance the campaign.
Cons: No new maps or feature updates to Last Stand; the campaign is somewhat skimpy if played through only once