Reviews and Problems with Warhammer 40.000: Dawn of War II - Chaos Rising
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Dawn of War II: Chaos Rising
10 September 2010
Excerpt: The original Warhammer 40,000: Dawn of War II was a pretty solid game, playing like a combination RTS/RPG with fast action and lots of variety. It had a fairly long campaign which with lots of side-missions to keep one busy. THQ has recently released an expansion of sorts entitled Warhammer 40,000: Dawn of War II: Chaos Rising. One of the most significant detractors from the original is the seemingly short campaign which really just serves as a primer for multiplayer.
Excerpt: So, after defeating horde upon horde of alien horrors collectively known as ‘The Great Devourer’, you’d think the old Blood Ravens Space Marines would be in line for some rest and relaxation, but no – these guys absolutely love an intergalactic moral crusade. The Blood Raven’s primary enemy this time around is the titular demonic force of Chaos, who have returned from the Warp and who may or may not be engaging in some kind of rising-based activities.
Warhammer 40,000: Dawn of War II - Chaos Rising Review
1 April 2010
Summary: Warhammer 40,000: Dawn of War II - Chaos Rising picks up more or less where Dawn of War II left off, and introduces a touch of Chaos to the already impressive and varied RTS/RPG hybid gameplay. New maps, new units, a raised level cap and a dark turn to the already foreboding storyline are all on offer in this expansion.
Pros: Solid new story and characters, Good variation in maps and missions, Corruption makes the series feel even more like classic Warhammer
Cons: Short solo campaign, Late-game can be quite demanding, Corruption affects your forces based on some odd choices
Conclusion: Online hasn’t received such a significant change – some new maps and characters for Dawn of War II’s original four races – though it never needed much tinkering to begin with. If your mouse handling skills are keen enough to survive in the frantic online domination mode, however, the ability to play as Chaos will probably be more than enough to secure an investment. They were sorely missed from the original.
Summary: Relic's standalone sequel to RTS hit Dawn of War II has landed with a resounding thud and brings with it more of the same awesome close-quarters carnage that you've come to know and love. Those looking forward to harvesting resources, building weapons factories and generally poncing around at your leisure need not apply.
Excerpt: Chaos Rising, the follow up to Relic's Dawn of War II, charges you with the command of the Blood Ravens and the defence of the sector against the Chaos Space Marines of the Black Legion. So what else is new to the franchise this time around?
Pros: Better focused campaign with less repetition. More interesting missions. Story will keep you entertained all the way through. Nice new units, characters and powers. Chaos army is a welcome addition to multiplayer. New maps and gameplay modes. Two new heroes for Last Stand mode.
Cons: Campaign is a bit on the short side. Not many side quests. Corruption system takes away some of the better loot if you want to play on the side of good.