Reviews and Problems with Warhammer 40.000: Dawn of War II - Chaos Rising
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Warhammer 40,000: Dawn of War II - Chaos Rising Review
10 November 2010
Excerpt: It is a problem that has befuddled RTS developers for years: how do you create a compelling single-player campaign that's more than just a glorified multiplayer training manual? So many games, even now, don't even bother to try.
Excerpt: The original Warhammer 40,000: Dawn of War II was a pretty solid game, playing like a combination RTS/RPG with fast action and lots of variety. It had a fairly long campaign which with lots of side-missions to keep one busy.
Excerpt: One of the unavoidable flaws of any Warhammer 40,000 PC game is that it cannot possibly please every fan. There are 14 different factions in the boardgame universe, each with its own roster of units.
Excerpt: Get any gamers in a room and they’ll start looking for common ground. Usually this begins with a discussion of finding shared experiences with classic gaming moments. One of those gaming experiences is often Warhammer.
Conclusion: When you jump into multiplayer you'll have fun trying out all of the new
units that come with the Chaos faction, from the Chaos Space Marines through the
delightful Great Unclean One, who can utilize his small intestine as a weapon.
Excerpt: True to Relic's style, there's no base building in Chaos Rising, the first retail expansion for Dawn of War II; it's all front line combat and non-stop action. Picking up where the Dawn of War II campaign left off, the expansion introduces new units for multiplayer, a powerful new ally in...
Summary: Chaos Rising picks up where Dawn of War 2 left off, with the crisis of the Tyranid invasion held at bay for the moment. Trouble always seems to be around the corner, however, as the Rift spits out a new planet in the sector.