Reviews and Problems with Warhammer 40,000: Dawn of War
Showing 1-10 of 104
The Student Center
5 August 2011
Summary: You'll find Dawn of War and it's sequels to be totally different to other RTS games. It uses a different resource system, and the races will be a surprise to anyone familiar with the Age of Empires system of identical units. You'll use two resources, power and requisition. Power is produced by powerplants, but requisition is only gained by holding special points on the map, or slowly from your HQ.
Summary: A classic example of the standard RTS is the original Command & Conquer released around 1995, with resource collect, instant base construction, "work drones", singular troop creation and ordering, and having the only possibility for a good fight being at each others bases - still some good, clean fun however. But Dawn of War changes this completely...
Warhammer 40.000: Dawn of War - Dark Crusade Add-On (PC): All will perish in the flames of the necrons
7 June 2012
Summary: For an rough overview of this game, I have a previous review on the first Dawn of War. I see no need to repeat myself here, and thus I will focus solely on what this addon adds to the game. The addon adds 3 mains things. The first is a new race called the necrons. This race (the one seen on the front cover), is made of up slow moving infantry, and only 2 or 3 vehciles (plus an ultimate vehicle, more on that later).
Warhammer 40.000: Dawn of War (PC): For the glory of the emperor!
31 May 2012
Summary: Dawn of war (DoW) is a strategy game which delivers things that I personally believe no other strategy game has since or ever achieved. It combines futuristic weapons on units from sci fi games, with the strategy setting, but adds the close range swords etc fighting like older RTS, with almost cinematic qualities! The results speak for themselves: Ok, to start off with, This DoW is the first in a series of 4 (they then made DoW 2, and started a new series.
Summary: Dark Crusade is the 2nd expansion to THQ's Dawn of War series. Set in the Warhammer 40,000 universe, Dark Crusade adds to the original premise of Dawn of War's strategy game play by giving you both 2 more races (the Necrons and Tau) and an enetirely new way to play the campaign mode. Instead of a mission-based story, the campaign in Dark Crusade gives you a map of the planet Kronus.
Pros: Graphics, accurate to the 40k universe.
Cons: You need the original and Winter Assault to get everything out of this game.
Warhammer 40.000: Dawn of War (PC): The Sci-Fi RTS
10 June 2009
Summary: Y'know, as much as I wanted to write and say that this is the first game that Games Workshop have got right...it's not. Games Workshop actually have a long history of high quality computer games, but perhaps this is the first one that I can say is successful. Dawn of War places you primarily in command of the Blood Ravens chapter of the Adeptus Astartes Space Marines. You take command of a small army of super human, power armoured, chainsword wielding warriors.
Summary: Warhammer 40,000: Dawn of War is, to date, the best RTS game I have found. I have been a great fan of this genre since Dune 2 first came out on the PC, and have avidly collected and played games like this ever since. Graphically, Dawn of War excels with amazing levels of unit detail and a massive range of animations.
Summary: I bought this add-on as part of a "Dawn of War" anthology set, which also included the original "Warhammer 40,000: Dawn of War" game and the first expansion "Winter Assault" Dark Crusade adds two new races to the game - Tau and Necrons - giving you up to 7 races to play as in both Single and Multi-player modes.
Warhammer 40.000: Dawn of War (PC): war is upon us
11 August 2008
Summary: Warhammer 40,000: Dawn of War is a revolution for gaming. It starts of with one of the best cinematics ive ever seen. It is a strategy game where you have to build generators for energy. You have to secure strategic points and build lisnening post on them and then these to thing help you build a base and an army.