Reviews and Problems with Warhammer 40,000: Dawn of War
Showing 1-10 of 34
An explosive adventure
15 March 2012
Summary: Soulstorm is very much like "Dark Crusades; however, we are introduced to two other races, the"Dark Eldar" and The "Imperial Sisters". These women know how to kick butt big time. Loved the action. The game is more challenging than "Dark Crsades". It does not allow the gamer to keep what he/she builds on a providence when your race takes over that region. This allows for more difficult and challenging gaming. So, get it and take control of your destiny. Save the planets!
Summary: i bought the gold ed after having played the first one for quite some time . i have SOME fun with this game once in a while , the addition of the new race : the imperial guard , and a new squad type for each of the other races was nice . but i play it much more seldom after the gold ed instalation .
Summary: Yeah, I know there's two new races, but I personally don't think they add much to the feel that this game is "new" in terms of game mechanics or the feel of how the game plays. It plays similar to Dark Crusade with respect to the planet-hopping campaign aspect. The graphics are very good. The interface is unchanged. I probably wouldn't recommend this version to anyone other than a die-hard Warhammer 40K fan if that anyone already has Dark Crusade.
Lance K. Mertz "Fantasy and Sci-Fi Reader", Amazon
26 June 2008
Summary: I have all of the expansions and this is about like the rest. I gave it a 4 because it is more like a 3.5, as it adds only a little. I love the Sisters and really enjoy playing them. More for the price maybe?
Summary: I can't get enough Warhammer products. I first played Rogue Trader on my neighbor's ping pong table in 1988 with lead figures purchased in GB pounds. Against my better judgment, I continue to buy Black Library novels well into my middle age. There is something thrillingly atavistic about the game's values. Very few contempory institutions openly celebrate willful ignorance, blind faith, intolerance and martyrdom.
Summary: This is the fourth DoW game so far (original, and 3 addons). While the gameplay did not change (it's still enormously fun and fast-paced), this installment left me with the feeling that it was completely unnecessary. So far each of the new installments gave something new. New fractions, new units, new storyline. The air-units are a great -that's sure- but not really revolutionary. The two new fractions...
Summary: First of all the graphics are pretty cool, the races are true to the tabletop, missing my favorite race the Tyranids. Some of the battle are a little ridiculous, I understand the fog of war is to increase realism but, it makes some of the battles a little more ridiculous. Just like in Warcraft 3 you'll spend 3 hours looking on giant maps for one little worker running around. If they wanted to make it more like the tabletop game they wouldn't have the fog of war.
Summary: While I like the game and don't have a problem with the little extra time it takes to load, I don't like the fact that I have to rebuild everything. In the other DoW games, once you put buildings in place they stay when you have to defend against attacks, so that you can get resources and power quickly. Not so with Soulstorm, when you defend against an attack you start from the beginning with one building and the reinforcements that you place in that territory.