Summary: It took a truly horrific defeat for me to knuckle down and attempt to break through Wargame: AirLand Battle 's tough, uncaring exterior. I'd tossed aside the campaign, had one skirmish match under my belt, and I dived head-first into a 10 vs. 10 multiplayer battle where I was undoubtedly more of a hindrance than anything to my exasperated cohorts.
Excerpt: What happens someone’s rushed at by 3 guys and he’s out of bullets? Does he neatly throw the empty revolver at them, grab the ingenuous 14 year-old who’s accompanying him and run for their lives? Ducking behind cover, nestled together while the little child quivers in terror and anxiety?
Pros: Well Written, Engaging Plot, Beautiful Landscapes
Excerpt: Wargame: AirLand Battle is an RTS set in 1985, towards the end of the Cold War. If you are expecting something akin to the Command and Conquer series, you might be better off looking elsewhere. This RTS has a pretty steep learning curve and can be quite unforgiving if you don’t keep an eye on your units.
Summary: Wargame: AirLand Battle is a rewarding tactical real-time strategy game that is both complex and addictive.
Pros: Incredible amount of depth, Reasonably accessible despite the complexity of combat, Blends deep wargame tactics with straightforward action, Four involving and lengthy Cold War-era campaigns, Solid suite of multiplayer features, including 10-versus-10 showdowns
Cons: Steep learning curve in the early stages, Jagged visuals, Repetitive music and sound effects
Conclusion: Wargame: AirLand Battle’s biggest challenge though would be the justification of a brand-new title so soon after the last one’s release. To be fair to Eugene, they’ve supported European Escalation fantastically over the past year, and there’s no reason to doubt they’ll do the same for AirLand Battle – in both cases, I think gamers will have gotten their money’s worth, but we can see how having to fork out so soon for another game could be a stick in somebody’s throat –...
Conclusion: Since Command and Conquer popularized the genre many moons ago, RTS has largely been about erecting little buildings that impossibly spawn an infinite stream of soldiers. Such magical people factories, and their accompanying genre tropes, start to look pretty silly after experiencing Wargame: AirLand Battle . It successfully borrows from table-top gaming and history itself to create a simulation that, more than most strategy titles, feels like war.
Pros: Hundreds of faithfully recreated military units, Each of the many statistics is relevant, Believable, if somewhat plain visuals
Conclusion: RTS -fanaten kunnen maar beter in de rij aanschuiven om Wargame: AirLand Battle aan te schaffen. De mogelijkheden zijn ontelbaar en de details, grafisch en organisatorisch, zijn van een hoogstaand niveau . De game heeft twee gezichten : een tactisch voorspel en vervolgens de ultieme sensatie tijdens de conflicten. Een aanrader voor RTS-fans, maar diegenen die niet thuis zijn in dit genre denken beter twee keer na voor je deze game aanschaft.