Excerpt: Wargame: AirLand Battle is a real-time strategy game developed by Eugen Systems and published by Focus Home Interactive. The game was released on May 29th 2013 and is a sequel to the well-received, Wargame: European Escalation. Wargame: AirLand Battle is currently in first place for the title of 2013’s most ridiculous name. I certainly don’t consider myself an RTS aficionado.
Summary: It took a truly horrific defeat for me to knuckle down and attempt to break through Wargame: AirLand Battle 's tough, uncaring exterior. I'd tossed aside the campaign, had one skirmish match under my belt, and I dived head-first into a 10 vs. 10 multiplayer battle where I was undoubtedly more of a hindrance than anything to my exasperated cohorts.
Conclusion: Wargame AirLand Battle is a compelling game which feels more RTS than faithful war-game. It's biggest flaws are a limited time of 20 minutes for single player battles, poor AI, which makes single player games a rush fest with limited options for real military tactics, and lackluster geographic representation. The game's strengths more than make up for its weaknesses, however.
Excerpt: If war had broken out in Europe during the Cold War it
would have been on a scale the likes of which the world has never seen. Tens of
thousands of tanks, thousands of fighters and bombers, hundreds of warships,
millions of soldiers and millions of civilians would have been caught up in the
most destructive and devastating conflict ever seen.
Excerpt: Wargame: AirLand Battle is an RTS set in 1985, towards the end of the Cold War. If you are expecting something akin to the Command and Conquer series, you might be better off looking elsewhere. This RTS has a pretty steep learning curve and can be quite unforgiving if you don’t keep an eye on your units.
Pros: Incredible amount of depth, Reasonably accessible despite the complexity of combat, Blends deep wargame tactics with straightforward action, Four involving and lengthy Cold War-era campaigns, Solid suite of multiplayer features, including 10-versus-10 showdowns
Cons: Steep learning curve in the early stages, Jagged visuals, Repetitive music and sound effects
Conclusion: Wargame: AirLand Battle’s biggest challenge though would be the justification of a brand-new title so soon after the last one’s release. To be fair to Eugene, they’ve supported European Escalation fantastically over the past year, and there’s no reason to doubt they’ll do the same for AirLand Battle – in both cases, I think gamers will have gotten their money’s worth, but we can see how having to fork out so soon for another game could be a stick in somebody’s throat –...
Conclusion: Since Command and Conquer popularized the genre many moons ago, RTS has largely been about erecting little buildings that impossibly spawn an infinite stream of soldiers. Such magical people factories, and their accompanying genre tropes, start to look pretty silly after experiencing Wargame: AirLand Battle . It successfully borrows from table-top gaming and history itself to create a simulation that, more than most strategy titles, feels like war.
Pros: Hundreds of faithfully recreated military units, Each of the many statistics is relevant, Believable, if somewhat plain visuals
Excerpt: At first glance, Wargame: AirLand Battle might seem like a minor update to Wargame: European Escalation, the brilliantly Cold War RTS from the undersung RTS heroes at Eugen Systems who’ve been quietly innovating and polishing for over ten years (if you think they arrived on the scene with Ruse, you haven’t been paying attention). But this is no “just add airplanes” update.