Summary: The War of the Roses was a big old 15th Century dynastic squabble between two Plantagenet houses, York and Lancaster, for the throne of England. It ended in a Lancastrian victory, the reconciliation of the two houses, and the creation of House Tudor.
Excerpt: I think most gamers are like me in that we like all things medieval. Even the good old Dungeon and Dragons we grew up playing was basically a medieval world, although one filled with monsters and dragons, and quite a few fair maidens who needed saving.
Conclusion: But at the end of the day, you get out of this game what you put in – Skill Is not an unlock, is the motto the guys are going with at the moment. In a way, this game could turn out to be more skill-orientated than Counter-Strike.
Conclusion: LOOK AT MY HORSE, MY HORSE IS AMAZINGSo Much Customization - There's so much customization for your 4 potential custom characters in this game that it's almost a flaw. Not only do you choose 5 perk trees that branch out into insane details, but your weapons are customizable all the way to the base.
Excerpt: Developer Fatshark’s War of the Roses brings a unique multiplayer experience that puts you in the armor of a knight in the Middle Ages. Playing a match in War of the Roses is like hopping into a third-person shooter--perks, load outs, squads, and all--but then swapping out the rifles and grenades...
Pros: Nailing the perfect attack, The robust customization options, Testing new loadouts
Cons: Steep learning curve, Feeling underpowered at the beginning, Limited game modes
Excerpt: Every child in Britain would have at some point during their pre-pubescent, odourous and otherwise rainy school experience come across the character of Henry VIII, the fifteenth century equivalent to the perfect candidate for mail-order brides, in their history class.
War Of The Roses Review | Fifteenth Century Battlefield
26 September 2012
Conclusion: The Short Version: War Of The Roses is a viable alternative or accompaniment to this year's FPS offerings, a gloriously chaotic 64-player experience predicated on pure skill and brutal swordplay.
Pros: Chaotic yet skilful combat for up to 64 players, Impeccable hit detection and edge modelling rewards skill and experience, Versatile customisation and addictive progression
Cons: Needs more modes, levels and unlockable weapons/customisation options, Uninspiring visuals, some stiff animations, Steep learning curve despite a few concessions to accessibility