Excerpt: To give you some idea of where I was coming from, I came into Vietcong with some pretty good expectations. I wasn’t looking forward to it in a ‘mammoth expectations that the game can’t possibly achieve’ way, but thought that Illusion Softworks, the folks who brought me the much-enjoyed Mafia, could...
Conclusion: The framerate became choppy immediately after I was in control of the game. While this was on the highest of settings few games are hardly ever choppy on my test system and the graphics engine in Vietcong has no reason to spawn choppiness.
Excerpt: Vietcong was made by a small developer in the Czech Republic by the name of Pterodon in conjunction with Illusion Softworks, the guys behind the Hidden and Dangerous series and the other surprise hit, Mafia.
Excerpt: "Welcome to Vietnam, son…get that arm down! We don’t salute out here! I don't want to get my head shot off, know what I’m saying? Anyhow, go get your stuff stowed away and come back here, then let's talk about our first mission…"
Excerpt: There's something unsettling about a first-person shooter (FPS) set during the Vietnam Conflict. I'm not really sure what it is. The obvious reason would be that it was not exactly a glorious war for many concerned, and though America was unbeaten on the battlefield we lost the country nonetheless;...
Conclusion: Gameplay involves fairly straight-forward FPS style combat mixed with the occasional puzzle-like elements (find the booby traps and disarm them without blowing everyone to bits) and the fairly cool ability to call in air strikes (which I was incredibly bad at, alas).
Summary: More more more, I want more of this game. The SP campaign isn't short by any means - but I wanted the chance to play it Co-op with my mates. More Co-op maps and less lethal VC would also be good. But get this if you love FPS with atmosphere.
Summary: It’s about damn time someone made a first person shooter based on America’s most unpopular conflict. While the majority of the history books tend to focus on what happened here in the ‘States, they often neglect to mention that danger and peril that our servicemen were placed in overseas.
Conclusion: To get back to what I was saying in the introduction. Pterodon certainly tried their best to make the most realistic military sim yet, and to a degree, they've succeeded in this. They've managed to make a consistent game world and suck the player into it.
Pros: Interesting concepts in realism, consistent game world, impressive realistic arsenal, most true-to-life war sim in quite some time, can't go wrong with Jimi;
Cons: Dated-looking and unoptimized 3D engine; inadequate AI, buggy software all around. Some weird design decisions.
Excerpt: It seems all of a sudden that everyone is rushing to make a Vietnam-era first person shooter. Vietcong, which was done by Illusion Softworks and Pterodon, is only one of the titles that has either just come out or has been recently announced.