Summary: there are certain strategy games where I want as many variables as possible, for instance anything wwii, but not in this case. this game has so many popups I just can't play it well enough to be fun & I don't care or want to be queried about the latest labor strike in the Punjab.
Summary: Paradox makes many games with this engine, and they are all in periods that I'm really interested it. Unfortunately, I just don't get "it." I keep trying and hope the value is there when I can finally internalize their programming team's way of thinking. The learning tools have been poor.
Summary: The game is built on a great premise and would be a very fun game if it wasn't so buggy and had a decent user interface. I don't mind a complex game but there is NO in help info and I still can't figure out what half the stuff does. I am mostly learning by trial and error. I am not new to this.
Summary: This game is frustrating more than anything. The developers seem to have a poor grasp of how people actually behaved throughout history, resulting in things like frequent rebellions and ultra-fast assimilation.
Summary: Game released with serious problems which weren't fully resolved as of the first patch. The main problem is with constant and inevitable rebel uprisings. They toned this down with the patch, but it's still too much.
Summary: I loved the 1st game - this version is OK - but they got rid of many of the GOOD PARTS of the 1st game. I feel the same about Hearts Of Iron. I have played this game many times - there is little historical reasoning in the game - it is all about power, power power.
Summary: I'm a huge fan of the first incarnation of this game. I bought it as soon as it came out and played all these years. And like its predecessor Victoria II is going to need a lot of time to work out its bugs. I've uninstalled the game until at least patch 1.2 comes out. To me the game is unplayable.