Summary: there are certain strategy games where I want as many variables as possible, for instance anything wwii, but not in this case. this game has so many popups I just can't play it well enough to be fun & I don't care or want to be queried about the latest labor strike in the Punjab.
Summary: Paradox makes many games with this engine, and they are all in periods that I'm really interested it. Unfortunately, I just don't get "it." I keep trying and hope the value is there when I can finally internalize their programming team's way of thinking. The learning tools have been poor.
Summary: The game is built on a great premise and would be a very fun game if it wasn't so buggy and had a decent user interface. I don't mind a complex game but there is NO in help info and I still can't figure out what half the stuff does. I am mostly learning by trial and error. I am not new to this.
Summary: This game is frustrating more than anything. The developers seem to have a poor grasp of how people actually behaved throughout history, resulting in things like frequent rebellions and ultra-fast assimilation.